Torque3D/Templates/BaseGame/game/data/ExampleModule
Sir-Skurpsalot d80e0aeef4
Update ExampleModule.tscript
removed execution of keybinds, only done in core/clientServer/scripts/client/client.tscript now.
2025-12-12 20:11:18 -07:00
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levels Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape 2024-12-15 23:48:16 -06:00
scripts Core now spawns a ControlObject directly, with callbacks allowing overriding of values to control what spawns (and what occurs afterwards) to tie several tracking variables to a given client connection. 2024-12-21 02:11:35 -06:00
ExampleModule.module Cleans up the ExampleModule to have up-to-date examples of module init'ing, game modes, levels and basic input logic 2022-05-31 00:26:20 -05:00
ExampleModule.tscript Update ExampleModule.tscript 2025-12-12 20:11:18 -07:00