mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
159 lines
4.9 KiB
C++
159 lines
4.9 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include <limits>
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#include "platform/platform.h"
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#include "console/console.h"
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#include "console/consoleTypes.h"
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#include "platform/threads/mutex.h"
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#include "app/mainLoop.h"
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#include "platform/input/event.h"
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#include "platform/typetraits.h"
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#include "core/volume.h"
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const F32 TypeTraits< F32 >::MIN = - F32_MAX;
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const F32 TypeTraits< F32 >::MAX = F32_MAX;
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const F32 TypeTraits< F32 >::ZERO = 0;
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const F32 Float_Inf = std::numeric_limits< F32 >::infinity();
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// The tools prefer to allow the CPU time to process
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#ifndef TORQUE_TOOLS
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S32 sgBackgroundProcessSleepTime = 25;
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#else
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S32 sgBackgroundProcessSleepTime = 200;
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#endif
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S32 sgTimeManagerProcessInterval = 1;
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Vector<Platform::KeyboardInputExclusion> gKeyboardExclusionList;
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bool gInitKeyboardExclusionList = false;
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static bool gWebDeployment = false;
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void Platform::initConsole()
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{
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Con::addVariable("$platform::backgroundSleepTime", TypeS32, &sgBackgroundProcessSleepTime, "Controls processor time usage when the game window is out of focus.\n"
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"@ingroup Platform\n");
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Con::addVariable("$platform::timeManagerProcessInterval", TypeS32, &sgTimeManagerProcessInterval, "Controls processor time usage when the game window is in focus.\n"
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"@ingroup Platform\n");
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}
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S32 Platform::getBackgroundSleepTime()
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{
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return sgBackgroundProcessSleepTime;
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}
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ConsoleToolFunction(restartInstance, void, 1, 1, "restartInstance()")
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{
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StandardMainLoop::setRestart(true);
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Platform::postQuitMessage( 0 );
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}
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void Platform::clearKeyboardInputExclusion()
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{
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gKeyboardExclusionList.clear();
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gInitKeyboardExclusionList = true;
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}
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void Platform::addKeyboardInputExclusion(const KeyboardInputExclusion &kie)
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{
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gKeyboardExclusionList.push_back(kie);
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}
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const bool Platform::checkKeyboardInputExclusion(const InputEventInfo *info)
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{
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// Do one-time initialization of platform defaults.
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if(!gInitKeyboardExclusionList)
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{
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gInitKeyboardExclusionList = true;
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// CodeReview Looks like we don't even need to do #ifdefs here since
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// things like cmd-tab don't appear on windows, and alt-tab is an unlikely
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// desired bind on other platforms - might be best to simply have a
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// global exclusion list and keep it standard on all platforms.
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// This might not be so, but it's the current assumption. [bjg 5/4/07]
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// Alt-tab
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{
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KeyboardInputExclusion kie;
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kie.key = KEY_TAB;
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kie.andModifierMask = SI_ALT;
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addKeyboardInputExclusion(kie);
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}
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// ... others go here...
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}
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// Walk the list and look for matches.
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for(S32 i=0; i<gKeyboardExclusionList.size(); i++)
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{
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if(gKeyboardExclusionList[i].checkAgainstInput(info))
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return true;
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}
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return false;
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}
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const bool Platform::KeyboardInputExclusion::checkAgainstInput( const InputEventInfo *info ) const
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{
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if(info->objType != SI_KEY)
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return false;
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if(info->objInst != key)
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return false;
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if((info->modifier & andModifierMask) != andModifierMask)
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return false;
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if(info->modifier & !(info->modifier & orModifierMask))
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return false;
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return true;
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}
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S32 Platform::compareModifiedTimes( const char *firstPath, const char *secondPath )
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{
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FileTime firstModTime;
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if ( !getFileTimes( firstPath, NULL, &firstModTime ) ) {
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//The reason we failed to get file times could be cause it is in a zip. Lets check.
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return Torque::FS::CompareModifiedTimes(firstPath, secondPath);
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}
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FileTime secondModTime;
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if ( !getFileTimes( secondPath, NULL, &secondModTime ) )
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return -1;
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return compareFileTimes( firstModTime, secondModTime );
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}
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bool Platform::getWebDeployment()
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{
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return gWebDeployment;
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}
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void Platform::setWebDeployment(bool v)
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{
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gWebDeployment = v;
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}
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