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This commit adds a "Coverage" option to the procedural terrain generator. Allows mixing of textures. See http://www.garagegames.com/community/blogs/view/22371 for more info. This version has many improvements - coverage is now entered as a percentage, accepts decimals, and doesn't have any bugs as far as I know. |
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| .. | ||
| buildFiles | ||
| game | ||
| source | ||
| web/source | ||
| cleanShaders.bat | ||
| cleanShaders.command | ||
| DeleteCachedDTSs.bat | ||
| DeleteCachedDTSs.command | ||
| DeleteDSOs.bat | ||
| DeleteDSOs.command | ||
| DeletePrefs.bat | ||
| DeletePrefs.command | ||
| generateProjects.bat | ||
| generateProjects.command | ||
| thumb.png | ||