Torque3D/Templates/Empty/game/scripts/client
DavidWyand-GG e917f1ea14 Allow audioData.cs.dso to execute
When using only compiled scripts, the isFile( "./audioData.cs" ) would
fail for audioData.cs.dso causing none of the audio data to load.  The
correct method is to use isScriptFile(), along with a fully qualified
file path, to check for either the .dso or .cs files.
2013-09-04 19:02:46 -04:00
..
commands.cs Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
default.bind.cs Remove Interior Object format (DIF) 2013-04-05 12:39:26 -04:00
defaults.cs Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
init.cs Allow audioData.cs.dso to execute 2013-09-04 19:02:46 -04:00
missionDownload.cs Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
serverConnection.cs Fix for Issue #54 for PhysX client crash on exit 2012-10-03 15:59:34 -04:00