Torque3D/Engine/source/lighting
Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets
Processed core, tools and default modules to utilize assets
Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption
Removed unneeded MainEditor mockup module
Removed some unused/duplicate image assets from the tools
2021-07-19 01:07:08 -05:00
..
advanced Merge pull request #323 from Azaezel/alpha40_smoothToRough_clean 2020-10-03 11:49:10 -05:00
basic more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though... 2019-10-22 15:11:39 -05:00
common Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
shadowMap shadowmap validator tweaks 2021-06-11 00:02:52 -05:00
lightInfo.cpp Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
lightInfo.h Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
lightingInterfaces.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightingInterfaces.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
lightManager.cpp shifts spotlightparams to the actually used float2/vec2 entries (stops debug screaming every frame) 2019-11-07 23:18:14 -06:00
lightManager.h Add vector light support to forward materials. 2019-07-22 00:16:58 -05:00
lightQuery.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightQuery.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shadowManager.cpp Eliminate DefineConsoleFunction 2018-04-17 20:54:08 +02:00
shadowManager.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00