Torque3D/Engine/source/module
Areloch 07b8619bf3 Changed findModule default version value to 1 to match default module version number
Added running of onCreateGameServer and onDestoyGameServer callOnModules for core modules as well to enable default datablock stuffs
Added default datablocks, materials and shaders for some base required objects such as spawn markers, ribbon particles and the like.
Includes ExampleModule to act as a template/documentation case for how modules should be set up
Includes GameUI module so there's a PlayGUI gui object by default.
2019-08-28 00:56:24 -05:00
..
moduleCallbacks.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
moduleDefinition.cpp Asset Browser initial implementation - Asset updates. 2018-01-28 14:48:02 -06:00
moduleDefinition.h Added refactor of Editor Settings window 2019-06-03 02:47:30 -05:00
moduleDefinition_ScriptBinding.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
moduleManager.cpp Removed test lines 2019-08-07 01:28:34 -05:00
moduleManager.h Asset Browser initial implementation - Asset updates. 2018-01-28 14:48:02 -06:00
moduleManager_ScriptBinding.h Changed findModule default version value to 1 to match default module version number 2019-08-28 00:56:24 -05:00
moduleMergeDefinition.cpp Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
moduleMergeDefinition.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
tamlModuleIdUpdateVisitor.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00