Torque3D/Engine/source/gfx/bitmap/imageUtils.cpp

309 lines
10 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2016 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "gfx/bitmap/imageUtils.h"
#include "gfx/bitmap/ddsFile.h"
#include "platform/threads/threadPool.h"
#include "squish/squish.h"
namespace ImageUtil
{
// get squish quality flag
S32 _getSquishQuality(const CompressQuality quality)
{
switch (quality)
{
case LowQuality:
return squish::kColourRangeFit;
case MediumQuality:
return squish::kColourClusterFit;
case HighQuality:
return squish::kColourIterativeClusterFit;
default:
return squish::kColourRangeFit;//default is low quality
}
}
// get squish compression flag
S32 _getSquishFormat(const GFXFormat compressFormat)
{
switch (compressFormat)
{
case GFXFormatBC1:
return squish::kDxt1;
case GFXFormatBC2:
return squish::kDxt3;
case GFXFormatBC3:
return squish::kDxt5;
case GFXFormatBC4:
return squish::kBc4;
case GFXFormatBC5:
return squish::kBc5;
default:
return squish::kDxt1;
}
}
//Thread work job for compression
struct CompressJob : public ThreadPool::WorkItem
{
S32 width;
S32 height;
S32 flags;
const U8 *pSrc;
U8 *pDst;
GFXFormat format;
CompressQuality quality;
CompressJob(const U8 *srcRGBA, U8 *dst, const S32 w, const S32 h, const GFXFormat compressFormat, const CompressQuality compressQuality)
: pSrc(srcRGBA),pDst(dst), width(w), height(h), format(compressFormat),quality(compressQuality) {}
protected:
virtual void execute()
{
rawCompress(pSrc,pDst, width, height, format,quality);
}
};
// compress raw pixel data, expects rgba format
bool rawCompress(const U8 *srcRGBA, U8 *dst, const S32 width, const S32 height, const GFXFormat compressFormat, const CompressQuality compressQuality)
{
if (!isCompressedFormat(compressFormat))
return false;
S32 squishFlags = _getSquishQuality(compressQuality);
S32 squishFormat = _getSquishFormat(compressFormat);
squishFlags |= squishFormat;
squish::CompressImage(srcRGBA, width,height,dst,squishFlags);
return true;
}
// compress DDSFile
bool ddsCompress(DDSFile *srcDDS, const GFXFormat compressFormat,const CompressQuality compressQuality)
{
if (srcDDS->mBytesPerPixel != 4)
{
Con::errorf("ImageCompress::ddsCompress: data must be 32bit");
return false;
}
//can't compress DDSFile if it is already compressed
if (ImageUtil::isCompressedFormat(srcDDS->mFormat))
{
Con::errorf("ImageCompress::ddsCompress: file is already compressed");
return false;
}
const bool cubemap = srcDDS->mFlags.test(DDSFile::CubeMapFlag);
const U32 mipCount = srcDDS->mMipMapCount;
// We got this far, so assume we can finish (gosh I hope so)
srcDDS->mFormat = compressFormat;
srcDDS->mFlags.set(DDSFile::CompressedData);
//grab global thread pool
ThreadPool* pThreadPool = &ThreadPool::GLOBAL();
if (cubemap)
{
static U32 nCubeFaces = 6;
Vector<U8*> dstDataStore;
dstDataStore.setSize(nCubeFaces * mipCount);
for (S32 cubeFace = 0; cubeFace < nCubeFaces; cubeFace++)
{
DDSFile::SurfaceData *srcSurface = srcDDS->mSurfaces[cubeFace];
for (U32 currentMip = 0; currentMip < mipCount; currentMip++)
{
const U32 dataIndex = cubeFace * mipCount + currentMip;
const U8 *srcBits = srcSurface->mMips[currentMip];
const U32 mipSz = srcDDS->getSurfaceSize(currentMip);
U8 *dstBits = new U8[mipSz];
dstDataStore[dataIndex] = dstBits;
ThreadSafeRef<CompressJob> item(new CompressJob(srcBits, dstBits, srcDDS->getWidth(currentMip), srcDDS->getHeight(currentMip), compressFormat, compressQuality));
pThreadPool->queueWorkItem(item);
}
}
//wait for work items to finish
pThreadPool->waitForAllItems();
for (S32 cubeFace = 0; cubeFace < nCubeFaces; cubeFace++)
{
DDSFile::SurfaceData *pSrcSurface = srcDDS->mSurfaces[cubeFace];
for (U32 currentMip = 0; currentMip < mipCount; currentMip++)
{
const U32 dataIndex = cubeFace * mipCount + currentMip;
delete[] pSrcSurface->mMips[currentMip];
pSrcSurface->mMips[currentMip] = dstDataStore[dataIndex];
}
}
}
else
{
// The source surface is the original surface of the file
DDSFile::SurfaceData *pSrcSurface = srcDDS->mSurfaces.last();
// Create a new surface, this will be the DXT compressed surface. Once we
// are done, we can discard the old surface, and replace it with this one.
DDSFile::SurfaceData *pNewSurface = new DDSFile::SurfaceData();
//no point using threading if only 1 mip
const bool useThreading = bool(mipCount > 1);
for (U32 currentMip = 0; currentMip < mipCount; currentMip++)
{
const U8 *pSrcBits = pSrcSurface->mMips[currentMip];
const U32 mipSz = srcDDS->getSurfaceSize(currentMip);
U8 *pDstBits = new U8[mipSz];
pNewSurface->mMips.push_back(pDstBits);
if (useThreading)
{
// Create CompressJob item
ThreadSafeRef<CompressJob> item(new CompressJob(pSrcBits, pDstBits, srcDDS->getWidth(currentMip), srcDDS->getHeight(currentMip), compressFormat, compressQuality));
pThreadPool->queueWorkItem(item);
}
else
rawCompress(pSrcBits, pDstBits, srcDDS->getWidth(currentMip), srcDDS->getHeight(currentMip), compressFormat, compressQuality);
}
//block and wait for CompressJobs to finish
if(useThreading)
pThreadPool->waitForAllItems();
// Now delete the source surface and replace with new compressed surface
srcDDS->mSurfaces.pop_back();
delete pSrcSurface;
srcDDS->mSurfaces.push_back(pNewSurface);
}
return true;
}
bool decompress(const U8 *src, U8 *dstRGBA,const S32 width,const S32 height, const GFXFormat srcFormat)
{
if (!isCompressedFormat(srcFormat))
return false;
S32 squishFlag = _getSquishFormat(srcFormat);
squish::DecompressImage(dstRGBA, width, height, src, squishFlag);
return true;
}
void swizzleDDS(DDSFile *srcDDS, const Swizzle<U8, 4> &swizzle)
{
if (srcDDS->mFlags.test(DDSFile::CubeMapFlag))
{
for (S32 cubeFace = 0; cubeFace < DDSFile::Cubemap_Surface_Count; cubeFace++)
{
for (S32 i = 0; i < srcDDS->mMipMapCount; i++)
{
swizzle.InPlace(srcDDS->mSurfaces[cubeFace]->mMips[i], srcDDS->getSurfaceSize(i));
}
}
}
else
{
for (S32 i = 0; i < srcDDS->mMipMapCount; i++)
{
swizzle.InPlace(srcDDS->mSurfaces.last()->mMips[i], srcDDS->getSurfaceSize(i));
}
}
}
bool isCompressedFormat(const GFXFormat format)
{
if (format >= GFXFormatBC1 && format <= GFXFormatBC3_SRGB)
return true;
else
return false;
}
bool isAlphaFormat(const GFXFormat format)
{
switch (format)
{
case GFXFormatA8:
case GFXFormatA4L4:
case GFXFormatA8L8:
case GFXFormatR5G5B5A1:
case GFXFormatR8G8B8A8:
case GFXFormatB8G8R8A8:
case GFXFormatR16G16B16A16F:
case GFXFormatR32G32B32A32F:
case GFXFormatR10G10B10A2:
//case GFXFormatBC1://todo BC1 can store alpha
case GFXFormatBC2:
case GFXFormatBC3:
return true;
default:
return false;
}
}
bool isSRGBFormat(const GFXFormat format)
{
switch (format)
{
case GFXFormatR8G8B8_SRGB:
case GFXFormatR8G8B8A8_SRGB:
case GFXFormatBC1_SRGB:
case GFXFormatBC2_SRGB:
case GFXFormatBC3_SRGB:
return true;
default:
return false;
};
}
GFXFormat toSRGBFormat(const GFXFormat format)
{
switch (format)
{
case GFXFormatR8G8B8:
return GFXFormatR8G8B8_SRGB;
case GFXFormatR8G8B8X8:
case GFXFormatR8G8B8A8:
return GFXFormatR8G8B8A8_SRGB;
case GFXFormatBC1:
return GFXFormatBC1_SRGB;
case GFXFormatBC2:
return GFXFormatBC2_SRGB;
case GFXFormatBC3:
return GFXFormatBC3_SRGB;
default:
return format;
};
}
U32 getMaxMipCount(const U32 width, const U32 height)
{
return mFloor(mLog2(mMax(width, height))) + 1;
}
}