mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
268 lines
7 KiB
C
268 lines
7 KiB
C
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _MATHIO_H_
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#define _MATHIO_H_
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//Includes
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#ifndef _PLATFORM_H_
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#include "platform/platform.h"
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#endif
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#ifndef _STREAM_H_
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#include "core/stream/stream.h"
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#endif
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#ifndef _MMATH_H_
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#include "math/mMath.h"
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#endif
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//------------------------------------------------------------------------------
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//-------------------------------------- READING
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//
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inline bool mathRead(Stream& stream, Point2I* p)
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{
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bool success = stream.read(&p->x);
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success &= stream.read(&p->y);
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return success;
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}
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inline bool mathRead(Stream& stream, Point3I* p)
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{
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bool success = stream.read(&p->x);
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success &= stream.read(&p->y);
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success &= stream.read(&p->z);
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return success;
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}
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inline bool mathRead(Stream& stream, Point2F* p)
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{
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bool success = stream.read(&p->x);
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success &= stream.read(&p->y);
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return success;
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}
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inline bool mathRead(Stream& stream, Point3F* p)
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{
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bool success = stream.read(&p->x);
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success &= stream.read(&p->y);
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success &= stream.read(&p->z);
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return success;
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}
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inline bool mathRead(Stream& stream, Point4F* p)
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{
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bool success = stream.read(&p->x);
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success &= stream.read(&p->y);
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success &= stream.read(&p->z);
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success &= stream.read(&p->w);
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return success;
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}
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inline bool mathRead(Stream& stream, Point3D* p)
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{
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bool success = stream.read(&p->x);
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success &= stream.read(&p->y);
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success &= stream.read(&p->z);
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return success;
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}
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inline bool mathRead(Stream& stream, PlaneF* p)
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{
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bool success = stream.read(&p->x);
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success &= stream.read(&p->y);
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success &= stream.read(&p->z);
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success &= stream.read(&p->d);
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return success;
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}
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inline bool mathRead(Stream& stream, Box3F* b)
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{
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bool success = mathRead(stream, &b->minExtents);
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success &= mathRead(stream, &b->maxExtents);
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return success;
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}
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inline bool mathRead(Stream& stream, SphereF* s)
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{
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bool success = mathRead(stream, &s->center);
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success &= stream.read(&s->radius);
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return success;
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}
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inline bool mathRead(Stream& stream, RectI* r)
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{
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bool success = mathRead(stream, &r->point);
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success &= mathRead(stream, &r->extent);
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return success;
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}
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inline bool mathRead(Stream& stream, RectF* r)
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{
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bool success = mathRead(stream, &r->point);
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success &= mathRead(stream, &r->extent);
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return success;
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}
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inline bool mathRead(Stream& stream, MatrixF* m)
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{
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bool success = true;
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F32* pm = *m;
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for (U32 i = 0; i < 16; i++)
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success &= stream.read(&pm[i]);
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return success;
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}
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inline bool mathRead(Stream& stream, QuatF* q)
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{
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bool success = stream.read(&q->x);
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success &= stream.read(&q->y);
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success &= stream.read(&q->z);
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success &= stream.read(&q->w);
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return success;
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}
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inline bool mathRead(Stream& stream, EaseF* e)
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{
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bool success = stream.read( &e->dir );
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success &= stream.read( &e->type );
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success &= stream.read( &e->param[ 0 ] );
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success &= stream.read( &e->param[ 1 ] );
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return success;
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}
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//------------------------------------------------------------------------------
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//-------------------------------------- WRITING
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//
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inline bool mathWrite(Stream& stream, const Point2I& p)
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{
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bool success = stream.write(p.x);
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success &= stream.write(p.y);
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return success;
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}
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inline bool mathWrite(Stream& stream, const Point3I& p)
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{
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bool success = stream.write(p.x);
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success &= stream.write(p.y);
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success &= stream.write(p.z);
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return success;
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}
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inline bool mathWrite(Stream& stream, const Point2F& p)
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{
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bool success = stream.write(p.x);
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success &= stream.write(p.y);
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return success;
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}
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inline bool mathWrite(Stream& stream, const Point3F& p)
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{
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bool success = stream.write(p.x);
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success &= stream.write(p.y);
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success &= stream.write(p.z);
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return success;
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}
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inline bool mathWrite(Stream& stream, const Point4F& p)
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{
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bool success = stream.write(p.x);
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success &= stream.write(p.y);
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success &= stream.write(p.z);
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success &= stream.write(p.w);
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return success;
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}
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inline bool mathWrite(Stream& stream, const Point3D& p)
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{
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bool success = stream.write(p.x);
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success &= stream.write(p.y);
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success &= stream.write(p.z);
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return success;
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}
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inline bool mathWrite(Stream& stream, const PlaneF& p)
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{
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bool success = stream.write(p.x);
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success &= stream.write(p.y);
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success &= stream.write(p.z);
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success &= stream.write(p.d);
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return success;
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}
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inline bool mathWrite(Stream& stream, const Box3F& b)
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{
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bool success = mathWrite(stream, b.minExtents);
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success &= mathWrite(stream, b.maxExtents);
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return success;
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}
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inline bool mathWrite(Stream& stream, const SphereF& s)
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{
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bool success = mathWrite(stream, s.center);
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success &= stream.write(s.radius);
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return success;
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}
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inline bool mathWrite(Stream& stream, const RectI& r)
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{
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bool success = mathWrite(stream, r.point);
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success &= mathWrite(stream, r.extent);
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return success;
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}
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inline bool mathWrite(Stream& stream, const RectF& r)
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{
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bool success = mathWrite(stream, r.point);
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success &= mathWrite(stream, r.extent);
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return success;
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}
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inline bool mathWrite(Stream& stream, const MatrixF& m)
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{
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bool success = true;
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const F32* pm = m;
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for (U32 i = 0; i < 16; i++)
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success &= stream.write(pm[i]);
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return success;
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}
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inline bool mathWrite(Stream& stream, const QuatF& q)
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{
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bool success = stream.write(q.x);
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success &= stream.write(q.y);
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success &= stream.write(q.z);
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success &= stream.write(q.w);
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return success;
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}
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inline bool mathWrite(Stream& stream, const EaseF& e)
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{
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bool success = stream.write(e.dir);
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success &= stream.write(e.type);
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success &= stream.write(e.param[0]);
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success &= stream.write(e.param[1]);
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return success;
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}
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#endif //_MATHIO_H_
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