..
assetBrowser
Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file
2022-01-30 11:50:16 -06:00
base
Removed unneeded duplicate of blank sky skybox
2021-08-06 01:06:36 -05:00
classIcons
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
componentEditor
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
2021-08-13 20:14:39 -04:00
convexEditor
Fixes handling in the generic creator function to deal with commands formatted with "return " at the start AND without
2021-12-25 12:30:31 -06:00
datablockEditor
Adds handling for drag-and-drop import of files even if asset browser is not open. If world or gui editor are the active controls, then it will injest the incoming files and prompt what their destination module and path will be via a new popup window. After clicking OK, import continues into that destination.
2021-09-12 05:32:30 -05:00
debugger
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
2021-08-13 20:14:39 -04:00
decalEditor
Shifts utilization of gui elements in editors that point to 'normal' image assets to utilize generated previews instead.
2021-11-14 21:39:51 -06:00
editorClasses
Adds handling for drag-and-drop import of files even if asset browser is not open. If world or gui editor are the active controls, then it will injest the incoming files and prompt what their destination module and path will be via a new popup window. After clicking OK, import continues into that destination.
2021-09-12 05:32:30 -05:00
forestEditor
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
2021-09-01 22:26:23 -04:00
gui
Removes the Library tabs from the World and GUI editors to avoid confusion. Adjusts the creation namespace from ECreatorWindow to a dummy object ObjectCreator to handle invoking for creation
2021-12-04 22:47:10 -06:00
guiEditor
Removes the Library tabs from the World and GUI editors to avoid confusion. Adjusts the creation namespace from ECreatorWindow to a dummy object ObjectCreator to handle invoking for creation
2021-12-04 22:47:10 -06:00
levels
Added getShapeConstructorFilePath console function on shapeAsset
2021-08-02 04:20:27 -05:00
MainEditor /guis
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
2021-08-13 20:14:39 -04:00
materialEditor
Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file
2022-01-30 11:50:16 -06:00
meshRoadEditor
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
2021-09-01 22:26:23 -04:00
missionAreaEditor
Added fallback handling to MaterialAssets if the asset was found but the matDef was not
2021-10-28 23:52:58 -05:00
navEditor
Removes the Library tabs from the World and GUI editors to avoid confusion. Adjusts the creation namespace from ECreatorWindow to a dummy object ObjectCreator to handle invoking for creation
2021-12-04 22:47:10 -06:00
particleEditor
Shifts utilization of gui elements in editors that point to 'normal' image assets to utilize generated previews instead.
2021-11-14 21:39:51 -06:00
physicsTools
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
projectImporter
Ran importer on UI module to ensure guis and images are converted to latest standards
2022-02-22 20:12:39 -06:00
resources
Updates the handling of the baking of shape asset previews to generate them with support for view angle control to improve visibility, as well as supporting overriding of a material in the preview bake
2021-12-24 17:26:45 -06:00
riverEditor
Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
2021-09-19 01:01:47 -05:00
roadEditor
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
2021-09-01 22:26:23 -04:00
shapeEditor
Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into BugfixQOL_20210909
2021-09-10 02:20:13 -05:00
shapes
Added getShapeConstructorFilePath console function on shapeAsset
2021-08-02 04:20:27 -05:00
VerveEditor
Added fallback handling to MaterialAssets if the asset was found but the matDef was not
2021-10-28 23:52:58 -05:00
VPathEditor
Removes the Library tabs from the World and GUI editors to avoid confusion. Adjusts the creation namespace from ECreatorWindow to a dummy object ObjectCreator to handle invoking for creation
2021-12-04 22:47:10 -06:00
worldEditor
Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file
2022-01-30 11:50:16 -06:00
fbx.sis
Adds function to get material definition by mapTo usage
2020-08-24 04:41:17 -05:00
glb.sis
Import Options gui Update
2019-05-21 01:19:35 -04:00
gltf.sis
Import Options gui Update
2019-05-21 01:19:35 -04:00
main.tscript
Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into BugfixQOL_20210909
2021-09-10 02:20:13 -05:00
settings.xml
Fixes Settings window not being able to be brought forward over AB
2021-11-14 01:26:04 -06:00
tools.module
followup: readd, and rename the module.ScriptFile entries to thier lower case
2021-07-20 12:15:05 -05:00
tools.tscript
followup: readd, and rename the module.ScriptFile entries to thier lower case
2021-07-20 12:15:05 -05:00