Torque3D/Engine/source
ZombieSoul 014ab6991a Fix wrong variable in physics collision loop
In Player::updatePos(), when processing physics collision results, the code was incorrectly using col.object instead of colCheck.object when checking if the collision object is a player.

This caused:
- First iteration: col.object is uninitialized (zeroed), leading to null pointer access
- Subsequent iterations: col.object contains the previous iteration's value, causing incorrect type checks

The fix changes col.object to colCheck.object to properly check the current collision object.
2026-03-15 10:15:30 -04:00
..
afx crashfixes 2025-11-23 15:10:37 -06:00
app redundant file cleanup 2025-08-26 18:35:00 -05:00
assets dial back nullPtr usage 2025-12-29 17:45:09 -06:00
cinterface Expose SimObjectPtr C-API functions using EngineAPI 2023-10-08 17:36:51 -05:00
collision ConvexFeature: Fix collision list object references 2025-12-28 17:46:46 +01:00
console Shifted CodeBlock::smCurrentLineText to be a const char* so it's use is clearer 2026-02-22 18:18:42 -06:00
core dial back nullPtr usage 2025-12-29 17:45:09 -06:00
environment dial back nullPtr usage 2025-12-29 17:45:09 -06:00
forest Ensures that when performing certain actions like painting, erasing, cutting or pasting, it will mark the forest editor as dirty so it will save as expected 2025-08-12 00:46:52 -05:00
gfx various fixes 2026-02-17 00:13:10 +00:00
gui minor cleanups for https://github.com/TorqueGameEngines/Torque3D/pull/1672 2026-02-24 15:04:38 -06:00
i18n Console Refactor 2023-09-13 10:33:20 +02:00
lighting Update GFXTextureManager and GBitmap 2025-12-22 10:29:01 +00:00
main mem report cleanups 2025-05-19 05:59:36 -05:00
materials dial back nullPtr usage 2025-12-29 17:45:09 -06:00
math Update mathTypes.cpp 2025-05-16 17:27:34 +01:00
module dial back nullPtr usage 2025-12-29 17:45:09 -06:00
navigation don't use MarkerObjectTypes for navmesh generation 2026-01-13 20:02:37 -06:00
persistence Update taml_ScriptBinding.h 2025-10-12 19:43:48 +01:00
platform PROFILE_START_IF profiler macro 2025-10-16 18:11:29 -05:00
platformMac main dir 2023-10-20 22:23:38 +01:00
platformPOSIX fix filename referencing for isfile on unix derivative o/s's 2025-09-11 14:57:56 -05:00
platformSDL Merge pull request #1234 from marauder2k9-torque/virtuals-override 2024-03-21 10:43:26 -05:00
platformWin32 Update GFXTextureManager and GBitmap 2025-12-22 10:29:01 +00:00
platformX11 * BugFix: Correct many include paths and build platformX11 on non-Apple Unix. 2021-11-14 14:45:42 -05:00
platformX86UNIX * Adjustment: Tweak the include paths for platformPOSIX.h. 2021-11-14 14:05:16 -05:00
postFx dial back nullPtr usage 2025-12-29 17:45:09 -06:00
renderInstance dial back nullPtr usage 2025-12-29 17:45:09 -06:00
scene dial back nullPtr usage 2025-12-29 17:45:09 -06:00
sfx dial back nullPtr usage 2025-12-29 17:45:09 -06:00
shaderGen dial back nullPtr usage 2025-12-29 17:45:09 -06:00
sim minor cleanups for https://github.com/TorqueGameEngines/Torque3D/pull/1672 2026-02-24 15:04:38 -06:00
sqlite Fix for build 2022-12-02 11:58:45 +06:00
T3D Fix wrong variable in physics collision loop 2026-03-15 10:15:30 -04:00
terrain dial back nullPtr usage 2025-12-29 17:45:09 -06:00
testing Update ScriptTest.cpp 2025-05-20 16:14:53 +01:00
ts don't flip invertroughness on by default 2026-02-24 17:03:12 -06:00
util reformulation of subscriber message consumer 2025-09-11 22:28:44 -05:00
Verve Console Refactor 2023-09-13 10:33:20 +02:00
windowManager rest of virtuals removed 2024-03-18 18:40:22 +00:00
.gitattributes
CMakeLists.txt link libs 2025-10-29 01:47:22 +00:00
ggEndOfLineFix.txt