Torque3D/Engine/source/lighting/shadowMap
Azaezel 01419d7935 motion based updates for shadow caching
adds a $pref::Shadows::teleportDis and $pref::Shadows::turnRate (defaults 4, and 1 respectively)
if either is exceeded during a given frame, shadow chaches are forced to refresh themselves.
2016-11-29 14:13:23 -06:00
..
cubeLightShadowMap.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
cubeLightShadowMap.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
dualParaboloidLightShadowMap.cpp Reduce innecesary changes on Render Target textures. 2014-11-08 18:34:21 +01:00
dualParaboloidLightShadowMap.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightShadowMap.cpp motion based updates for shadow caching 2016-11-29 14:13:23 -06:00
lightShadowMap.h motion based updates for shadow caching 2016-11-29 14:13:23 -06:00
paraboloidLightShadowMap.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
paraboloidLightShadowMap.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
pssmLightShadowMap.cpp shadow caching 2015-10-13 18:12:19 -05:00
pssmLightShadowMap.h shadow caching 2015-10-13 18:12:19 -05:00
shadowCommon.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shadowMapManager.cpp motion based updates for shadow caching 2016-11-29 14:13:23 -06:00
shadowMapManager.h shadow caching 2015-10-13 18:12:19 -05:00
shadowMapPass.cpp motion based updates for shadow caching 2016-11-29 14:13:23 -06:00
shadowMapPass.h motion based updates for shadow caching 2016-11-29 14:13:23 -06:00
shadowMatHook.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shadowMatHook.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
singleLightShadowMap.cpp SceneCullingState with culling and camera frustum 2013-11-07 15:07:16 -05:00
singleLightShadowMap.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00