Torque3D/Engine/source/lighting
Azaezel 01419d7935 motion based updates for shadow caching
adds a $pref::Shadows::teleportDis and $pref::Shadows::turnRate (defaults 4, and 1 respectively)
if either is exceeded during a given frame, shadow chaches are forced to refresh themselves.
2016-11-29 14:13:23 -06:00
..
advanced Remove projection offset, add the hmd head matrix. Also tidy up a few things. 2016-09-11 22:42:42 +01:00
basic more unused variable cleanups 2016-10-16 14:41:34 -05:00
common clang: constructor initialization order 2016-10-14 18:16:55 -05:00
shadowMap motion based updates for shadow caching 2016-11-29 14:13:23 -06:00
lightInfo.cpp shadow caching 2015-10-13 18:12:19 -05:00
lightInfo.h shadow caching 2015-10-13 18:12:19 -05:00
lightingInterfaces.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightingInterfaces.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightManager.cpp Makes point and spot lights be correctly culled with zoning like other objects. 2016-06-17 00:47:46 -05:00
lightManager.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightQuery.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightQuery.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shadowManager.cpp Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
shadowManager.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00