Torque3D/Templates/Full/game/art/shapes/Cheetah/wheelBack.cs
2012-12-12 13:53:32 -05:00

41 lines
1.7 KiB
C#

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
singleton TSShapeConstructor(WheelBackDae)
{
baseShape = "./wheelBack.DAE";
lodType = "TrailingNumber";
neverImport = "null EnvironmentAmbientLight";
matNamePrefix = "";
forceUpdateMaterials = "0";
loadLights = "0";
};
function WheelBackDae::onLoad(%this)
{
%this.removeNode("TireBack_LOD2");
%this.removeNode("TireBack_LOD300");
%this.removeNode("TireBack_LOD200");
%this.removeNode("TireBack_LOD100");
%this.removeNode("collision-1");
%this.removeNode("nulldetail1");
}