Torque3D/Templates/Empty/game/shaders/common/ribbons/basicRibbonShaderP.hlsl
2016-03-20 21:50:21 +10:00

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455 B
HLSL

#define IN_HLSL
#include "../shdrConsts.h"
#include "../shaderModel.hlsl"
struct v2f
{
float4 hpos : TORQUE_POSITION;
float4 color : COLOR0;
float2 texCoord : TEXCOORD0;
float2 shiftdata : TEXCOORD1;
};
float4 main(v2f IN) : TORQUE_TARGET0
{
float fade = 1.0 - abs(IN.shiftdata.y - 0.5) * 2.0;
IN.color.xyz = IN.color.xyz + pow(fade, 4) / 10;
IN.color.a = IN.color.a * fade;
return IN.color;
}