Torque3D/Templates/Empty/game/shaders/common/ribbons/basicRibbonShaderP.hlsl

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#define IN_HLSL
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#include "../shdrConsts.h"
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#include "../shaderModel.hlsl"
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struct v2f
{
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float4 hpos : TORQUE_POSITION;
float4 color : COLOR0;
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float2 texCoord : TEXCOORD0;
float2 shiftdata : TEXCOORD1;
};
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float4 main(v2f IN) : TORQUE_TARGET0
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{
float fade = 1.0 - abs(IN.shiftdata.y - 0.5) * 2.0;
IN.color.xyz = IN.color.xyz + pow(fade, 4) / 10;
IN.color.a = IN.color.a * fade;
return IN.color;
}