Torque3D/Engine/source/sfx/openal
Azaezel fbfd3ed8ed clang: constructor initialization order
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
2016-10-14 18:16:55 -05:00
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linux Linux implementation. Include changes for gcc x64. 2015-01-24 22:08:26 +01:00
mac Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
win32 Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
aldlist.cpp Changes for Linux. 2015-01-19 01:44:36 +01:00
aldlist.h Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
LoadOAL.h Changes for Linux. 2015-01-19 01:44:36 +01:00
sfxALBuffer.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sfxALBuffer.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sfxALCaps.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sfxALDevice.cpp MacOS platform support. 2016-09-28 11:09:48 +10:00
sfxALDevice.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sfxALProvider.cpp Changes for Linux. 2015-01-19 01:44:36 +01:00
sfxALVoice.cpp clang: constructor initialization order 2016-10-14 18:16:55 -05:00
sfxALVoice.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00