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- Overlays are implemented (sans input for the moment) - Fixed a problem where the movemanager was using the wrong values for hmd rotation & position |
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| .. | ||
| gfxD3D9Device.pc.cpp | ||
| gfxD3D9EnumTranslate.pc.cpp | ||
| gfxD3D9PrimitiveBuffer.pc.cpp | ||
| gfxPCD3D9Device.cpp | ||
| gfxPCD3D9Device.h | ||
| gfxPCD3D9Target.cpp | ||
| gfxPCD3D9Target.h | ||