Torque3D/Engine/source/gfx/D3D9
2016-10-14 17:49:56 -05:00
..
pc Improvements to openvr code 2016-09-11 22:42:42 +01:00
d3dx9Functions.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxD3D9CardProfiler.cpp The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 2016-02-16 02:50:49 -06:00
gfxD3D9CardProfiler.h GFX now handles non-default adapters 2013-04-09 12:50:17 -04:00
gfxD3D9Cubemap.cpp cubemap Mip retrieval-DX 2014-12-27 11:34:08 -06:00
gfxD3D9Cubemap.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxD3D9Device.cpp Hardware Skinning Support 2016-08-21 01:43:30 +01:00
gfxD3D9Device.h GFXD3D9Device generic shader support. 2016-07-02 17:08:28 +10:00
gfxD3D9Device.regen-states.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxD3D9EnumTranslate.h Fix macro token pasting errors when compiling with clang-cl 2015-03-04 19:10:53 -05:00
gfxD3D9OcclusionQuery.cpp Fix SkatterSky flare occlusion. 2014-12-09 23:34:21 +11:00
gfxD3D9OcclusionQuery.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxD3D9PrimitiveBuffer.cpp Hardware Skinning Support 2016-08-21 01:43:30 +01:00
gfxD3D9PrimitiveBuffer.h Hardware Skinning Support 2016-08-21 01:43:30 +01:00
gfxD3D9QueryFence.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxD3D9QueryFence.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxD3D9Shader.cpp unused variable cleanup 2016-10-14 17:49:56 -05:00
gfxD3D9Shader.h Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files. 2014-11-08 17:50:37 +01:00
gfxD3D9StateBlock.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxD3D9StateBlock.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxD3D9TextureManager.cpp Set correct terrain layer texture format. 2014-11-08 18:19:14 +01:00
gfxD3D9TextureManager.h GFX now handles non-default adapters 2013-04-09 12:50:17 -04:00
gfxD3D9TextureObject.cpp Enable RGB format for DDS files getting copied to bitmap. 2014-09-23 13:47:14 +02:00
gfxD3D9TextureObject.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxD3D9VertexBuffer.cpp Hardware Skinning Support 2016-08-21 01:43:30 +01:00
gfxD3D9VertexBuffer.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
screenshotD3D9.cpp Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
screenshotD3D9.h Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
videoCaptureD3D9.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
videoCaptureD3D9.h Add missing include guards to some headers 2015-01-06 00:42:33 -05:00