Torque3D/Engine/source/platformSDL
2019-01-21 15:17:31 -06:00
..
threads Matched up platform semaphore declarations 2017-01-05 20:00:33 -05:00
sdlInput.cpp Merge pull request #2300 from OTHGMars/SDL_Joystick2 2019-01-21 15:17:31 -06:00
sdlInput.h PlatformSDL implementation. 2015-01-19 01:17:37 +01:00
sdlInputManager.cpp Adds support for SDL joystick and game controllers. 2019-01-10 20:09:05 -05:00
sdlInputManager.h Adds support for SDL joystick and game controllers. 2019-01-10 20:09:05 -05:00
sdlMsgBox.cpp release the mouse from window constraints when poping up a window prompt 2015-08-10 21:54:30 -05:00
sdlPlatformGL.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00