Torque3D/Templates/BaseGame/game/tools/shapeEditor/scripts
JeffR e02981c848 Fixes various reported issues with the ShapeEd update
- Updates addSequence for the TSShapeConstructor so it can properly understand if it's handed an assetId or not, and if it is, stores that as the source data for use later
- Has the added benefit of ensuring no erroneous double-ups of data causing accidental overwrites when saving the shapeConstructor because it thinks the data 'changed'
- Fixed saving of new added sequences in shape constructor to properly trip whitespace
- Adds ability to manually trigger a ShapeAsset to load the shape data
- Adjusted the logic for getting a shape/animation asset's constructor when adding a new sequence to avoid false reporting of no constructor existing(by manually loading it)
- Fixed formatting on ShapeEd Anim window to properly scale
- Added onWake calls for the ShapeEd select and properties windows to better prep them position/extents-wise so they should behave more consistently
- Fixed issue of Not closing material editor if it was opened via the Edit Selected Material button in the ShapeEd
- Fixed issue of highlighting of material not going away when ShapeEditor is closed
2025-10-13 00:07:46 -05:00
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shapeEditor.ed.tscript Fixes various reported issues with the ShapeEd update 2025-10-13 00:07:46 -05:00
shapeEditorActions.ed.tscript Updates the ShapeEditor with various fixes and QoL changes 2025-10-06 03:14:12 -05:00
shapeEditorHints.ed.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00