Torque3D/Templates/BaseGame/game/tools/physicsTools/main.tscript
2021-01-19 21:32:31 +01:00

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
function physicsToggleSimulation()
{
%isEnabled = physicsSimulationEnabled();
if ( %isEnabled )
{
physicsStateText.setText( "Simulation is paused." );
physicsStopSimulation( "client" );
physicsStopSimulation( "server" );
}
else
{
physicsStateText.setText( "Simulation is unpaused." );
physicsStartSimulation( "client" );
physicsStartSimulation( "server" );
}
}
function initializePhysicsTools()
{
echo( " % - Initializing Physics Tools" );
if ( !physicsPluginPresent() )
{
echo( "No physics plugin exists." );
return;
}
globalactionmap.bindCmd( keyboard, "alt t", "physicsToggleSimulation();", "" );
globalactionmap.bindCmd( keyboard, "alt r", "physicsRestoreState();", "" );
new ScriptObject( PhysicsEditorPlugin )
{
superClass = "EditorPlugin";
editorGui = EWorldEditor;
};
}
function destroyPhysicsTools()
{
}
function PhysicsEditorPlugin::onWorldEditorStartup( %this )
{
}
function PhysicsToolsMenu::onMenuSelect(%this)
{
%isEnabled = physicsSimulationEnabled();
%itemText = !%isEnabled ? "Start Simulation" : "Pause Simulation";
%itemCommand = !%isEnabled ? "physicsStartSimulation( \"client\" );physicsStartSimulation( \"server\" );" : "physicsStopSimulation( \"client\" );physicsStopSimulation( \"server\" );";
%this.setItemName( 0, %itemText );
%this.setItemCommand( 0, %itemCommand );
}
function PhysicsEditorPlugin::onEditorWake( %this )
{
// Disable physics when entering
// the editor. Will be re-enabled
// when the editor is closed.
physicsStopSimulation( "client" );
physicsStopSimulation( "server" );
physicsRestoreState();
}
function PhysicsEditorPlugin::onEditorSleep( %this )
{
physicsStoreState();
%currentTimeScale = physicsGetTimeScale();
if ( %currentTimeScale == 0.0 )
physicsSetTimeScale( 1.0 );
physicsStartSimulation( "client" );
physicsStartSimulation( "server" );
}