mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
101 lines
3.2 KiB
Plaintext
101 lines
3.2 KiB
Plaintext
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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function physicsToggleSimulation()
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{
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%isEnabled = physicsSimulationEnabled();
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if ( %isEnabled )
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{
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physicsStateText.setText( "Simulation is paused." );
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physicsStopSimulation( "client" );
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physicsStopSimulation( "server" );
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}
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else
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{
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physicsStateText.setText( "Simulation is unpaused." );
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physicsStartSimulation( "client" );
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physicsStartSimulation( "server" );
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}
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}
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function initializePhysicsTools()
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{
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echo( " % - Initializing Physics Tools" );
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if ( !physicsPluginPresent() )
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{
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echo( "No physics plugin exists." );
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return;
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}
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globalactionmap.bindCmd( keyboard, "alt t", "physicsToggleSimulation();", "" );
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globalactionmap.bindCmd( keyboard, "alt r", "physicsRestoreState();", "" );
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new ScriptObject( PhysicsEditorPlugin )
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{
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superClass = "EditorPlugin";
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editorGui = EWorldEditor;
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};
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}
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function destroyPhysicsTools()
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{
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}
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function PhysicsEditorPlugin::onWorldEditorStartup( %this )
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{
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}
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function PhysicsToolsMenu::onMenuSelect(%this)
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{
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%isEnabled = physicsSimulationEnabled();
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%itemText = !%isEnabled ? "Start Simulation" : "Pause Simulation";
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%itemCommand = !%isEnabled ? "physicsStartSimulation( \"client\" );physicsStartSimulation( \"server\" );" : "physicsStopSimulation( \"client\" );physicsStopSimulation( \"server\" );";
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%this.setItemName( 0, %itemText );
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%this.setItemCommand( 0, %itemCommand );
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}
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function PhysicsEditorPlugin::onEditorWake( %this )
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{
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// Disable physics when entering
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// the editor. Will be re-enabled
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// when the editor is closed.
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physicsStopSimulation( "client" );
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physicsStopSimulation( "server" );
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physicsRestoreState();
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}
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function PhysicsEditorPlugin::onEditorSleep( %this )
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{
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physicsStoreState();
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%currentTimeScale = physicsGetTimeScale();
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if ( %currentTimeScale == 0.0 )
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physicsSetTimeScale( 1.0 );
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physicsStartSimulation( "client" );
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physicsStartSimulation( "server" );
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}
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