Torque3D/Templates/BaseGame/game/tools/datablockEditor/main.tscript
2023-11-14 18:58:58 -06:00

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
//---------------------------------------------------------------------------------------------
function initializeDatablockEditor()
{
echo( " - Initializing Datablock Editor" );
exec("./datablockEditor." @ $TorqueScriptFileExtension);
exec("./datablockEditorUndo." @ $TorqueScriptFileExtension);
exec("./DatablockEditorTreeWindow.ed.gui");
exec("./DatablockEditorInspectorWindow.ed.gui");
exec("./DatablockEditorCreatePrompt.ed.gui");
// Add ourselves to EditorGui, where all the other tools reside
DatablockEditorInspectorWindow.setVisible( false );
DatablockEditorTreeWindow.setVisible( false );
MainSceneTabPanel.add( DatablockEditorInspectorWindow );
MainSceneTabPanel.add( DatablockEditorTreeWindow );
new ScriptObject( DatablockEditorPlugin )
{
superClass = "WorldEditorPlugin";
editorGui = EWorldEditor;
};
new SimSet( UnlistedDatablocks );
// create our persistence manager
DatablockEditorPlugin.PM = new PersistenceManager();
%map = new ActionMap();
%map.bindCmd( keyboard, "backspace", "DatablockEditorPlugin.onDeleteKey();", "" );
%map.bindCmd( keyboard, "delete", "DatablockEditorPlugin.onDeleteKey();", "" );
DatablockEditorPlugin.map = %map;
DatablockEditorPlugin.initSettings();
}
//---------------------------------------------------------------------------------------------
function destroyDatablockEditor()
{
}