mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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67 lines
2.7 KiB
Plaintext
67 lines
2.7 KiB
Plaintext
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------
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function initializeDatablockEditor()
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{
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echo( " - Initializing Datablock Editor" );
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exec("./datablockEditor." @ $TorqueScriptFileExtension);
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exec("./datablockEditorUndo." @ $TorqueScriptFileExtension);
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exec("./DatablockEditorTreeWindow.ed.gui");
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exec("./DatablockEditorInspectorWindow.ed.gui");
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exec("./DatablockEditorCreatePrompt.ed.gui");
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// Add ourselves to EditorGui, where all the other tools reside
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DatablockEditorInspectorWindow.setVisible( false );
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DatablockEditorTreeWindow.setVisible( false );
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MainSceneTabPanel.add( DatablockEditorInspectorWindow );
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MainSceneTabPanel.add( DatablockEditorTreeWindow );
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new ScriptObject( DatablockEditorPlugin )
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{
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superClass = "WorldEditorPlugin";
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editorGui = EWorldEditor;
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};
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new SimSet( UnlistedDatablocks );
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// create our persistence manager
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DatablockEditorPlugin.PM = new PersistenceManager();
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%map = new ActionMap();
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%map.bindCmd( keyboard, "backspace", "DatablockEditorPlugin.onDeleteKey();", "" );
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%map.bindCmd( keyboard, "delete", "DatablockEditorPlugin.onDeleteKey();", "" );
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DatablockEditorPlugin.map = %map;
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DatablockEditorPlugin.initSettings();
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}
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//---------------------------------------------------------------------------------------------
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function destroyDatablockEditor()
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{
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}
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