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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
Processed core, tools and default modules to utilize assets Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption Removed unneeded MainEditor mockup module Removed some unused/duplicate image assets from the tools
9 lines
238 B
Plaintext
9 lines
238 B
Plaintext
<ImageAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="GuiDynamicCtrlArrayControl_image"
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imageFile="@assetFile=GuiDynamicCtrlArrayControl.png"
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UseMips="true"
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isHDRImage="false"
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imageType="Albedo" />
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