mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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94 lines
3.2 KiB
Plaintext
94 lines
3.2 KiB
Plaintext
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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// Undo actions that are useful in multiple editors.
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//=============================================================================================
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// Undo reparenting.
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//=============================================================================================
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//---------------------------------------------------------------------------------------------
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function UndoActionReparentObjects::create( %treeView )
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{
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pushInstantGroup();
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%action = new UndoScriptAction()
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{
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class = "UndoActionReparentObjects";
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numObjects = 0;
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treeView = %treeView;
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};
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popInstantGroup();
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return %action;
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}
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//---------------------------------------------------------------------------------------------
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function UndoActionReparentObjects::add( %this, %object, %oldParent, %newParent )
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{
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%index = %this.numObjects;
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%this.objects[ %index ] = %object;
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%this.oldParents[ %index ] = %oldParent;
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%this.newParents[ %index ] = %newParent;
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%this.numObjects = %this.numObjects + 1;
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}
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//---------------------------------------------------------------------------------------------
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function UndoActionReparentObjects::undo( %this )
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{
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%numObjects = %this.numObjects;
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for( %i = 0; %i < %numObjects; %i ++ )
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{
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%obj = %this.objects[ %i ];
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%group = %this.oldParents[ %i ];
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if( isObject( %obj ) && isObject( %group ) )
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%obj.parentGroup = %group;
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}
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if( isObject( %this.treeView ) )
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%this.treeView.update();
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}
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//---------------------------------------------------------------------------------------------
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function UndoActionReparentObjects::redo( %this )
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{
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%numObjects = %this.numObjects;
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for( %i = 0; %i < %numObjects; %i ++ )
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{
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%obj = %this.objects[ %i ];
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%group = %this.newParents[ %i ];
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if( isObject( %obj ) && isObject( %group ) )
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%obj.parentGroup = %group;
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}
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if( isObject( %this.treeView ) )
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%this.treeView.update();
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}
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