Torque3D/Templates/BaseGame/game/tools/base/utils/swatchButtons.ed.tscript
2021-01-19 21:32:31 +01:00

100 lines
3.7 KiB
Plaintext

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
// Common functionality for GuiSwatchButtonCtrls.
//
// Note that for the mouse-event related functionality, "useMouseEvents" must be set
// to true.
//---------------------------------------------------------------------------------------------
function GuiSwatchButtonCtrl::onMouseDragged( %this )
{
%payload = new GuiSwatchButtonCtrl();
%payload.assignFieldsFrom( %this );
%payload.position = "0 0 ";
%payload.dragSourceControl = %this;
%xOffset = getWord( %payload.extent, 0 ) / 2;
%yOffset = getWord( %payload.extent, 1 ) / 2;
%cursorpos = Canvas.getCursorPos();
%xPos = getWord( %cursorpos, 0 ) - %xOffset;
%yPos = getWord( %cursorpos, 1 ) - %yOffset;
// Create the drag control.
%ctrl = new GuiDragAndDropControl()
{
canSaveDynamicFields = "0";
Profile = "ToolsGuiSolidDefaultProfile";
HorizSizing = "right";
VertSizing = "bottom";
Position = %xPos SPC %yPos;
extent = %payload.extent;
MinExtent = "4 4";
canSave = "1";
Visible = "1";
hovertime = "1000";
deleteOnMouseUp = true;
class = "GuiDragAndDropControlType_ColorSwatch";
};
%ctrl.add( %payload );
// Start drag.
Canvas.getContent().add( %ctrl );
%ctrl.startDragging( %xOffset, %yOffset );
}
//---------------------------------------------------------------------------------------------
function GuiSwatchButtonCtrl::onControlDropped( %this, %payload, %position )
{
if( !%payload.parentGroup.isInNamespaceHierarchy( "GuiDragAndDropControlType_ColorSwatch" ) )
return;
// If dropped on same button whence we came from,
// do nothing.
if( %payload.dragSourceControl == %this )
return;
// If a swatch button control is dropped onto this control,
// copy it's color.
if( %payload.isMemberOfClass( "GuiSwatchButtonCtrl" ) )
{
// If the swatch button is part of a color-type inspector field,
// remember the inspector field so we can later set the color
// through it.
if( %this.parentGroup.isMemberOfClass( "GuiInspectorTypeColorI" ) )
%this.parentGroup.apply( ColorFloatToInt( %payload.color ) );
else if( %this.parentGroup.isMemberOfClass( "GuiInspectorTypeColorF" ) )
%this.parentGroup.apply( %payload.color );
else
%this.setColor( %payload.color );
}
}