mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
100 lines
3.7 KiB
Plaintext
100 lines
3.7 KiB
Plaintext
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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// Common functionality for GuiSwatchButtonCtrls.
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//
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// Note that for the mouse-event related functionality, "useMouseEvents" must be set
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// to true.
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//---------------------------------------------------------------------------------------------
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function GuiSwatchButtonCtrl::onMouseDragged( %this )
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{
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%payload = new GuiSwatchButtonCtrl();
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%payload.assignFieldsFrom( %this );
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%payload.position = "0 0 ";
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%payload.dragSourceControl = %this;
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%xOffset = getWord( %payload.extent, 0 ) / 2;
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%yOffset = getWord( %payload.extent, 1 ) / 2;
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%cursorpos = Canvas.getCursorPos();
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%xPos = getWord( %cursorpos, 0 ) - %xOffset;
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%yPos = getWord( %cursorpos, 1 ) - %yOffset;
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// Create the drag control.
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%ctrl = new GuiDragAndDropControl()
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{
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canSaveDynamicFields = "0";
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Profile = "ToolsGuiSolidDefaultProfile";
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HorizSizing = "right";
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VertSizing = "bottom";
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Position = %xPos SPC %yPos;
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extent = %payload.extent;
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MinExtent = "4 4";
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canSave = "1";
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Visible = "1";
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hovertime = "1000";
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deleteOnMouseUp = true;
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class = "GuiDragAndDropControlType_ColorSwatch";
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};
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%ctrl.add( %payload );
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// Start drag.
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Canvas.getContent().add( %ctrl );
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%ctrl.startDragging( %xOffset, %yOffset );
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}
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//---------------------------------------------------------------------------------------------
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function GuiSwatchButtonCtrl::onControlDropped( %this, %payload, %position )
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{
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if( !%payload.parentGroup.isInNamespaceHierarchy( "GuiDragAndDropControlType_ColorSwatch" ) )
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return;
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// If dropped on same button whence we came from,
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// do nothing.
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if( %payload.dragSourceControl == %this )
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return;
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// If a swatch button control is dropped onto this control,
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// copy it's color.
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if( %payload.isMemberOfClass( "GuiSwatchButtonCtrl" ) )
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{
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// If the swatch button is part of a color-type inspector field,
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// remember the inspector field so we can later set the color
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// through it.
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if( %this.parentGroup.isMemberOfClass( "GuiInspectorTypeColorI" ) )
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%this.parentGroup.apply( ColorFloatToInt( %payload.color ) );
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else if( %this.parentGroup.isMemberOfClass( "GuiInspectorTypeColorF" ) )
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%this.parentGroup.apply( %payload.color );
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else
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%this.setColor( %payload.color );
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}
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}
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