Torque3D/Templates/BaseGame/game/tools/assetBrowser/assetImportConfigs.xml
JeffR bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
- Adds entry to RMB menu in Asset Browser to restore an asset to a backup copy taken from autosaves
- Adds reparent out-of-bounds objects button to SceneGroup inspector
- Adds ability to have SubScene have a different loading bounds from the actual subscene bounds, allowing load triggering to happen ahead of the bounds of the subscene itself
- Fixes asset importer handling of animFPS field to be the correct type
- Adds onInspect handling to GameBase allowing better handling for any game class type with editor integration
- Add getAssetLooseFileCount and getAssetLooseFile to AssetManager to be able to iterate over all loose files associated to an asset
- Add standard/default preload function def to forestItem
- Fixes handling of text placement on GuiIconButtonCtrl when text is set to the right
- Adds setGlobalCenter utility function
- Adds ability to set guiInputCtrl active state
- Matched util functions for tracking if left and right mouse buttons are down to EditTSCtrl alongside the existing middle mouse
- Add empty element sanity check to appMesh loader
- Add callback for GameBase when game is created
- Add default graphics options config for steamdeck
- Fix typo in assetImportConfig default
- Filters SceneGroup utility buttons in inspector to only show for relevent class types
2025-05-25 07:40:10 -05:00

318 lines
11 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone ="yes"?>
<AssetImportSettings>
<Group
name="DefaultImportConfig">
<Group
name="Animations">
<Setting
name="animFPS">2</Setting>
<Setting
name="animTiming">Seconds</Setting>
<Setting
name="ImportAnimations">1</Setting>
<Setting
name="SeparateAnimations">1</Setting>
</Group>
<Group
name="Collision">
<Setting
name="CollisionMeshPrefix">Col</Setting>
<Setting
name="GenCollisionType">CollisionMesh</Setting>
<Setting
name="GenerateCollisions">1</Setting>
<Setting
name="GenerateLOSCollisions">1</Setting>
<Setting
name="GenLOSCollisionType">CollisionMesh</Setting>
<Setting
name="LOSCollisionMeshPrefix">LOS</Setting>
</Group>
<Group
name="General">
<Setting
name="AddDirectoryPrefixToAssetName">0</Setting>
<Setting
name="AutomaticallyPromptMissingFiles">0</Setting>
<Setting
name="DuplicateAutoResolution">AutoPrune</Setting>
<Setting
name="PreventImportWithErrors">1</Setting>
<Setting
name="WarningsAsErrors">0</Setting>
</Group>
<Group
name="Images">
<Setting
name="AddedImageSuffix">_image</Setting>
<Setting
name="AlwaysAddImageSuffix">1</Setting>
<Setting
name="AOTypeSuffixes">_AO,_AMBIENT,_AMBIENTOCCLUSION</Setting>
<Setting
name="CompositeTypeSuffixes">_COMP,_COMPOSITE,_PBR,-COMP,-COMPOSITE,-PBR,_ORM,-ORM,_C</Setting>
<Setting
name="Compressed">1</Setting>
<Setting
name="DiffuseTypeSuffixes">_ALBEDO,_DIFFUSE,_ALB,_DIF,_COLOR,_COL</Setting>
<Setting
name="GenerateMaterialOnImport">0</Setting>
<Setting
name="ImageType">N/A</Setting>
<Setting
name="ImportImages">1</Setting>
<Setting
name="IsHDR">0</Setting>
<Setting
name="MetalnessTypeSuffixes">_METAL,_MET,_METALNESS,_METALLIC,_M</Setting>
<Setting
name="NormalTypeSuffixes">_NORMAL,_NORM,_N</Setting>
<Setting
name="RoughnessTypeSuffixes">_ROUGH,_ROUGHNESS,_R</Setting>
<Setting
name="Scaling">1.0</Setting>
<Setting
name="SmoothnessTypeSuffixes">_SMOOTH,_SMOOTHNESS,_S</Setting>
<Setting
name="TextureFilteringMode">Bilinear</Setting>
<Setting
name="UseMips">1</Setting>
</Group>
<Group
name="Materials">
<Setting
name="AddedMaterialSuffix">_mat</Setting>
<Setting
name="AlwaysAddMaterialSuffix">1</Setting>
<Setting
name="CreateComposites">1</Setting>
<Setting
name="CreateORMConfig">1</Setting>
<Setting
name="IgnoreMaterials">DefaultMaterial,ColorEffect*</Setting>
<Setting
name="ImportMaterials">1</Setting>
<Setting
name="PopulateMaterialMaps">1</Setting>
<Setting
name="UseDiffuseSuffixOnOriginImage">1</Setting>
<Setting
name="UseExistingMaterials">1</Setting>
</Group>
<Group
name="Meshes">
<Setting
name="AddedShapeSuffix">_shape</Setting>
<Setting
name="AdjustCenter">0</Setting>
<Setting
name="AdjustFloor">0</Setting>
<Setting
name="AlwaysAddShapeSuffix">1</Setting>
<Setting
name="calcTangentSpace">0</Setting>
<Setting
name="CollapseSubmeshes">0</Setting>
<Setting
name="convertLeftHanded">0</Setting>
<Setting
name="DoScaleOverride">0</Setting>
<Setting
name="DoUpAxisOverride">0</Setting>
<Setting
name="findInstances">0</Setting>
<Setting
name="flipUVCoords">0</Setting>
<Setting
name="genUVCoords">0</Setting>
<Setting
name="IgnoreNodeScale">0</Setting>
<Setting
name="ImportMesh">1</Setting>
<Setting
name="invertNormals">0</Setting>
<Setting
name="JoinIdenticalVerts">0</Setting>
<Setting
name="limitBoneWeights">0</Setting>
<Setting
name="LODType">TrailingNumber</Setting>
<Setting
name="removeRedundantMats">0</Setting>
<Setting
name="reverseWindingOrder">0</Setting>
<Setting
name="ScaleOverride">1</Setting>
<Setting
name="TransformUVs">0</Setting>
<Setting
name="UpAxisOverride">Z_AXIS</Setting>
</Group>
<Group
name="Sounds">
<Setting
name="Compressed">0</Setting>
<Setting
name="PitchAdjust">1.0</Setting>
<Setting
name="VolumeAdjust">1.0</Setting>
</Group>
</Group>
<Group
name="LegacyProjectImport">
<Group
name="Animations">
<Setting
name="animFPS">2</Setting>
<Setting
name="animTiming">Seconds</Setting>
<Setting
name="ImportAnimations">1</Setting>
<Setting
name="SeparateAnimations">1</Setting>
</Group>
<Group
name="Collision">
<Setting
name="CollisionMeshPrefix">Col</Setting>
<Setting
name="GenCollisionType">CollisionMesh</Setting>
<Setting
name="GenerateCollisions">1</Setting>
<Setting
name="GenerateLOSCollisions">1</Setting>
<Setting
name="GenLOSCollisionType">CollisionMesh</Setting>
<Setting
name="LOSCollisionMeshPrefix">LOS</Setting>
</Group>
<Group
name="General">
<Setting
name="AddDirectoryPrefixToAssetName">0</Setting>
<Setting
name="AutomaticallyPromptMissingFiles">0</Setting>
<Setting
name="DuplicateAutoResolution">AutoPrune</Setting>
<Setting
name="PreventImportWithErrors">1</Setting>
<Setting
name="WarningsAsErrors">0</Setting>
</Group>
<Group
name="Images">
<Setting
name="AddedImageSuffix">_image</Setting>
<Setting
name="AlwaysAddImageSuffix">1</Setting>
<Setting
name="AOTypeSuffixes">_AO,_AMBIENT,_AMBIENTOCCLUSION</Setting>
<Setting
name="CompositeTypeSuffixes">_COMP,_COMPOSITE</Setting>
<Setting
name="Compressed">1</Setting>
<Setting
name="DiffuseTypeSuffixes">_ALBEDO,_DIFFUSE,_ALB,_DIF,_COLOR,_COL</Setting>
<Setting
name="GenerateMaterialOnImport">0</Setting>
<Setting
name="ImageType">N/A</Setting>
<Setting
name="ImportImages">1</Setting>
<Setting
name="IsHDR">0</Setting>
<Setting
name="MetalnessTypeSuffixes">_METAL,_MET,_METALNESS,_METALLIC</Setting>
<Setting
name="NormalTypeSuffixes">_NORMAL,_NORM</Setting>
<Setting
name="RoughnessTypeSuffixes">_ROUGH,_ROUGHNESS</Setting>
<Setting
name="Scaling">1.0</Setting>
<Setting
name="SmoothnessTypeSuffixes">_SMOOTH,_SMOOTHNESS</Setting>
<Setting
name="TextureFilteringMode">Bilinear</Setting>
<Setting
name="UseMips">1</Setting>
</Group>
<Group
name="Materials">
<Setting
name="AddedMaterialSuffix">_mat</Setting>
<Setting
name="AlwaysAddMaterialSuffix">1</Setting>
<Setting
name="CreateComposites">1</Setting>
<Setting
name="IgnoreMaterials">DefaultMaterial,ColorEffect*</Setting>
<Setting
name="ImportMaterials">1</Setting>
<Setting
name="PopulateMaterialMaps">1</Setting>
<Setting
name="UseDiffuseSuffixOnOriginImage">1</Setting>
<Setting
name="UseExistingMaterials">1</Setting>
</Group>
<Group
name="Meshes">
<Setting
name="AddedShapeSuffix">_shape</Setting>
<Setting
name="AdjustCenter">0</Setting>
<Setting
name="AdjustFloor">0</Setting>
<Setting
name="AlwaysAddShapeSuffix">0</Setting>
<Setting
name="calcTangentSpace">0</Setting>
<Setting
name="CollapseSubmeshes">0</Setting>
<Setting
name="convertLeftHanded">0</Setting>
<Setting
name="DoScaleOverride">0</Setting>
<Setting
name="DoUpAxisOverride">0</Setting>
<Setting
name="findInstances">0</Setting>
<Setting
name="flipUVCoords">0</Setting>
<Setting
name="genUVCoords">0</Setting>
<Setting
name="IgnoreNodeScale">0</Setting>
<Setting
name="ImportMesh">1</Setting>
<Setting
name="invertNormals">0</Setting>
<Setting
name="JoinIdenticalVerts">0</Setting>
<Setting
name="limitBoneWeights">0</Setting>
<Setting
name="LODType">TrailingNumber</Setting>
<Setting
name="removeRedundantMats">0</Setting>
<Setting
name="reverseWindingOrder">0</Setting>
<Setting
name="ScaleOverride">1</Setting>
<Setting
name="TransformUVs">0</Setting>
<Setting
name="UpAxisOverride">Z_AXIS</Setting>
</Group>
<Group
name="Sounds">
<Setting
name="Compressed">0</Setting>
<Setting
name="PitchAdjust">1.0</Setting>
<Setting
name="VolumeAdjust">1.0</Setting>
</Group>
</Group>
</AssetImportSettings>