mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-21 13:14:46 +00:00
82 lines
2.6 KiB
C++
82 lines
2.6 KiB
C++
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#ifndef _AFX_ANIM_CURVE_H_
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#define _AFX_ANIM_CURVE_H_
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#include "core/util/tVector.h"
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#include "afx/util/afxCurveEval.h"
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class afxAnimCurve
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{
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class Key
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{
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public:
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F32 time;
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F32 value;
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};
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private:
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afxCurveEval* evaluator;
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F32 final_value;
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F32 start_value;
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F32 final_time;
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F32 start_time;
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bool usable;
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//std::vector<Key> keys;
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Vector<Key> keys;
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//static bool compare_Key( const Key &a, const Key &b );
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static S32 QSORT_CALLBACK compare_Key( const void* a, const void* b );
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public:
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afxAnimCurve();
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virtual ~afxAnimCurve();
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void addKey( Point2F &v );
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void addKey( F32 time, F32 value );
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void setKeyTime( int index, F32 t );
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void setKeyValue( int index, F32 v );
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void sort( );
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int numKeys();
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F32 getKeyTime( int index );
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F32 getKeyValue( int index );
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Point2F getSegment( F32 time );
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F32 evaluate( F32 time );
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void print();
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void printKey( int index );
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private:
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Point2F computeTangentK0( Point2F &k0, Point2F &k1, int start_index );
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Point2F computeTangentK1( Point2F &k0, Point2F &k1, int end_index );
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};
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#endif // _AFX_ANIM_CURVE_H_
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