mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
111 lines
3.6 KiB
C++
111 lines
3.6 KiB
C++
//-----------------------------------------------------------------------------
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// Verve
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// Copyright (C) 2014 - Violent Tulip
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "Verve/Extension/SoundEffect/VSoundEffectTrack.h"
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#include "Verve/Extension/SoundEffect/VSoundEffectEvent.h"
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#include "console/consoleTypes.h"
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//-----------------------------------------------------------------------------
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IMPLEMENT_CONOBJECT( VSoundEffectTrack );
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//-----------------------------------------------------------------------------
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VSoundEffectTrack::VSoundEffectTrack( void ) :
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mSource( NULL )
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{
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setLabel( "SoundTrack" );
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}
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//-----------------------------------------------------------------------------
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//
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// Controller Methods.
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//
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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// VSoundEffectTrack::onControllerEvent( pEvent );
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//
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// If the controller ceases playback and the track has a valid reference to a
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// source provider, then the sound is stopped.
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//
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//-----------------------------------------------------------------------------
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bool VSoundEffectTrack::onControllerEvent( VController::eControllerEventType pEvent )
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{
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if ( !Parent::onControllerEvent( pEvent ) )
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{
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// Skip.
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return false;
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}
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// Enabled?
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if ( !isEnabled() )
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{
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// Continue Processing Events.
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return true;
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}
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switch ( pEvent )
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{
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case VController::k_EventPause :
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case VController::k_EventStop :
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{
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#ifdef VT_EDITOR
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if ( mSource )
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{
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// Stop Sound.
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VTorque::stopSound( mSource );
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// Clear Source.
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mSource = NULL;
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}
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#endif
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} break;
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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//
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// VSoundEffectTrack::onControllerReset( pTime, pForward );
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//
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// If the track is reset and it has a valid reference to a source provider,
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// then the sound is stopped.
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//
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//-----------------------------------------------------------------------------
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void VSoundEffectTrack::onControllerReset( const S32 &pTime, const bool &pForward )
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{
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// Default Reset.
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Parent::onControllerReset( pTime, pForward );
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if ( mSource )
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{
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// Stop Sound.
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VTorque::stopSound( mSource );
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}
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// Clear Source.
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mSource = NULL;
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} |