Torque3D/Engine/modules/Verve/Extension/SoundEffect/VSoundEffectTrack.cpp

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2019-03-07 22:23:41 +00:00
//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Extension/SoundEffect/VSoundEffectTrack.h"
#include "Verve/Extension/SoundEffect/VSoundEffectEvent.h"
#include "console/consoleTypes.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VSoundEffectTrack );
//-----------------------------------------------------------------------------
VSoundEffectTrack::VSoundEffectTrack( void ) :
mSource( NULL )
{
setLabel( "SoundTrack" );
}
//-----------------------------------------------------------------------------
//
// Controller Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VSoundEffectTrack::onControllerEvent( pEvent );
//
// If the controller ceases playback and the track has a valid reference to a
// source provider, then the sound is stopped.
//
//-----------------------------------------------------------------------------
bool VSoundEffectTrack::onControllerEvent( VController::eControllerEventType pEvent )
{
if ( !Parent::onControllerEvent( pEvent ) )
{
// Skip.
return false;
}
// Enabled?
if ( !isEnabled() )
{
// Continue Processing Events.
return true;
}
switch ( pEvent )
{
case VController::k_EventPause :
case VController::k_EventStop :
{
#ifdef VT_EDITOR
if ( mSource )
{
// Stop Sound.
VTorque::stopSound( mSource );
// Clear Source.
mSource = NULL;
}
#endif
} break;
}
return true;
}
//-----------------------------------------------------------------------------
//
// VSoundEffectTrack::onControllerReset( pTime, pForward );
//
// If the track is reset and it has a valid reference to a source provider,
// then the sound is stopped.
//
//-----------------------------------------------------------------------------
void VSoundEffectTrack::onControllerReset( const S32 &pTime, const bool &pForward )
{
// Default Reset.
Parent::onControllerReset( pTime, pForward );
if ( mSource )
{
// Stop Sound.
VTorque::stopSound( mSource );
}
// Clear Source.
mSource = NULL;
}