mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
83 lines
3.3 KiB
C++
83 lines
3.3 KiB
C++
//-----------------------------------------------------------------------------
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// Verve
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// Copyright (C) 2014 - Violent Tulip
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "Verve/Core/VGroup.h"
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#include "Verve/Extension/Camera/VCameraGroup.h"
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#include "Verve/Extension/Camera/VCameraShakeEvent.h"
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#include "console/consoleTypes.h"
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//-----------------------------------------------------------------------------
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IMPLEMENT_CONOBJECT( VCameraShakeEvent );
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//-----------------------------------------------------------------------------
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VCameraShakeEvent::VCameraShakeEvent( void ) :
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mAmplitude( Point3F::Zero ),
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mFalloff( 10.f ),
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mFrequency( Point3F::Zero )
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{
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// Clear Label.
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setLabel( "CameraShakeEvent" );
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}
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void VCameraShakeEvent::initPersistFields( void )
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{
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Parent::initPersistFields();
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addField( "Amplitude", TypePoint3F, Offset( mAmplitude, VCameraShakeEvent ), "Amplitude of the Camera Shake event." );
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addField( "Falloff", TypeF32, Offset( mFalloff, VCameraShakeEvent ), "Falloff of the Camera Shake event." );
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addField( "Frequency", TypePoint3F, Offset( mFrequency, VCameraShakeEvent ), "Frequency of the Camera Shake event." );
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}
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//-----------------------------------------------------------------------------
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//
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// Controller Methods.
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//
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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// VCameraShakeEvent::onTrigger( pTime, pDelta );
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//
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// Start shaking the camera. Also account for any offet in playtime, and
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// timescale.
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//
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//-----------------------------------------------------------------------------
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void VCameraShakeEvent::onTrigger( const S32 &pTime, const S32 &pDelta )
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{
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Parent::onTrigger( pTime, pDelta );
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// Fetch Group.
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VCameraGroup *group;
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if ( !getGroup( group ) || !group->isActive() )
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{
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// Inactive.
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return;
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}
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// Duration.
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//const F32 duration = ( mDuration - mAbs( pTime - getStartTime() ) ) / ( 1000.f * mFabs( getControllerTimeScale() ) );
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const F32 duration = ( mDuration - mAbs( pTime - getStartTime() ) ) / 1000.f;
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// Shake Camera.
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VTorque::startCameraShake( duration, mFalloff, mAmplitude, mFrequency );
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} |