Torque3D/Engine/modules/Verve/Extension/Camera/VCameraShakeEvent.cpp

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2019-03-07 22:23:41 +00:00
//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Core/VGroup.h"
#include "Verve/Extension/Camera/VCameraGroup.h"
#include "Verve/Extension/Camera/VCameraShakeEvent.h"
#include "console/consoleTypes.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VCameraShakeEvent );
//-----------------------------------------------------------------------------
VCameraShakeEvent::VCameraShakeEvent( void ) :
mAmplitude( Point3F::Zero ),
mFalloff( 10.f ),
mFrequency( Point3F::Zero )
{
// Clear Label.
setLabel( "CameraShakeEvent" );
}
void VCameraShakeEvent::initPersistFields( void )
{
Parent::initPersistFields();
addField( "Amplitude", TypePoint3F, Offset( mAmplitude, VCameraShakeEvent ), "Amplitude of the Camera Shake event." );
addField( "Falloff", TypeF32, Offset( mFalloff, VCameraShakeEvent ), "Falloff of the Camera Shake event." );
addField( "Frequency", TypePoint3F, Offset( mFrequency, VCameraShakeEvent ), "Frequency of the Camera Shake event." );
}
//-----------------------------------------------------------------------------
//
// Controller Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VCameraShakeEvent::onTrigger( pTime, pDelta );
//
// Start shaking the camera. Also account for any offet in playtime, and
// timescale.
//
//-----------------------------------------------------------------------------
void VCameraShakeEvent::onTrigger( const S32 &pTime, const S32 &pDelta )
{
Parent::onTrigger( pTime, pDelta );
// Fetch Group.
VCameraGroup *group;
if ( !getGroup( group ) || !group->isActive() )
{
// Inactive.
return;
}
// Duration.
//const F32 duration = ( mDuration - mAbs( pTime - getStartTime() ) ) / ( 1000.f * mFabs( getControllerTimeScale() ) );
const F32 duration = ( mDuration - mAbs( pTime - getStartTime() ) ) / 1000.f;
// Shake Camera.
VTorque::startCameraShake( duration, mFalloff, mAmplitude, mFrequency );
}