mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
/*
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* Copyright 2006 Sony Computer Entertainment Inc.
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*
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* Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this
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* file except in compliance with the License. You may obtain a copy of the License at:
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* http://research.scea.com/scea_shared_source_license.html
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*
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* Unless required by applicable law or agreed to in writing, software distributed under the License
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* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
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* implied. See the License for the specific language governing permissions and limitations under the
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* License.
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*/
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#ifndef __DAE_STANDARD_URI_RESOLVER__
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#define __DAE_STANDARD_URI_RESOLVER__
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#include <string>
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#include "dae/daeURI.h"
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class DAE;
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/**
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* The @c daeStandardURIResolver class derives from @c daeURIResolver and implements
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* the default XML backend resolver.
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*/
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class daeStandardURIResolver : public daeURIResolver
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{
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public:
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/**
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* Constructor.
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* @param database The @c daeDatabase used.
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* @param plugin The @c daeIOPlugin used.
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*/
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DLLSPEC daeStandardURIResolver(DAE& dae);
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/**
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* Destructor.
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*/
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DLLSPEC ~daeStandardURIResolver();
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public: // Abstract Interface
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virtual DLLSPEC daeElement* resolveElement(const daeURI& uri);
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virtual DLLSPEC daeString getName();
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};
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#endif //__DAE_STANDARD_URI_RESOLVER__
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