Commit graph

7 commits

Author SHA1 Message Date
Jeff Hutchinson
717c7acca9 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
# Conflicts:
#	Templates/BaseGame/game/data/ui/guis/loadingGui.gui
#	Templates/BaseGame/game/data/ui/guis/mainMenu.gui
#	Templates/BaseGame/game/tools/MainEditor/guis/MainEditorWindow.gui
#	Templates/BaseGame/game/tools/assetBrowser/guis/assetPreviewButtonsTemplate.gui
#	Templates/BaseGame/game/tools/forestEditor/brushes.tscript
2021-08-13 20:14:39 -04:00
Areloch
88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset
Fixed typo in import config settings for DuplicateAutoResolution
Converted TSShapeConstructor to utilize assets
Updated shape editor to work with assetified constructors
Converted guiBitmapButtonCtrl to use assets
2021-08-02 04:20:27 -05:00
Jeff Hutchinson
6f7fdca87d lotsa fixes. 2021-05-04 21:18:15 -04:00
Areloch
c51adb6c1c Fixes regression of Select Asset Path selection
Fixes setting for showing core and tools dirs in Asset Browser
Fixes path for newly created PostFX, state machine and cubemap assets
Improves logic for getModuleFromAddress from asset browser directory handler
Prevents error if no field was edited in the Create New Asset window before hitting the create button
Forces acquiring newly created asset just so they can be utilized immediately
Updates PostFXAsset template files to better hook in and provide a better example of basic behaviors.
2020-09-08 01:22:57 -05:00
Areloch
f3fe2298d5 Fixes level save as logic to correctly name new level's scene object to match, and helps ensure you're editing the right scene.
Added New Folder button to Select Path window
2020-08-29 04:22:58 -05:00
Areloch
c0dd314c12 Changed default terrain paths to go into data/terrains if nothing is set
Added default terrianmat definition for warning_material
Corrected separator-h image path for a few GUI controls
Corrected SelectAssetPathWindow reference so it focuses the window right
Changed new asset window to work with new Select Path window and address system
Added call to force AssetBrowser to load/initialize when the tools are initialized(ensures anything utilizing assets in other tools don't have reference issues)
Standardized drag-n-drop move behavior in the Asset browser so dragging onto the folder tree and a folder in the browser both behave more predictably
If import config is set to not allow importing with errors, then the Done button is disabled when errors are detected
Updated the example assettype file for the AB
Fixed up move/delete/rename behavior for folders in AB
Begun full standardization of move/delete/rename actions for other asset types in AB
Added standardized call for New Asset field fillouts by letting the asset types populate them
Moved terrain block creation to the standard create call so it can accept other normal fields like resolution
Updated the 'Do you want to create' terrain block prompts to generate the asset if yes, and if no it'll prompt to go find an existing terrain asset
Added placeholder image for terrain material asset for preview
Updated refresh behavior for terrain material assets so they properly populate on creation now
Added standardized functions to the directoryHandling class for folder/file manipulation
Corrected some warnMat image references
2019-12-23 12:37:55 -06:00
Areloch
b1e3706dd6 Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
Added ability to check if popup menu is currently Visible
Removed unwanted path debug/testing code from tsShapeConstructor
Made a number of default postFX's names more consistent and set up asset definitions for them. Began adding hooks to PostFX editor as well
Refactored Asset Import window with new layout, revamped import behavior to work with new layout concept and easier editing of import 'session'
Updated Asset Browser to utilize a common 'DirectoryHandler' object to standardize/centralize all folder navigation behavior for the asset tool ecosystem
Added new window to select path for assets
Refactored import config editor to be easier to utilize
Added field in editor settings to edit import configs without needing to first try and import assets
Updated a number of asset types' scripts to handle address-based system
Began standardizing a number of 'actions' for the asset browser, including drag-n-drop, renaming, deleting, moving, etc.
Made refreshing behavior of AB more consistent
When making new in AB folder, it will automatically navigate to the new folder
When making a new folder, prompts the folder name via new popup window
Refactored PostFX editor to use newer layout with side list for easier use
2019-12-03 00:09:18 -06:00