rextimmy
8f550d5f8c
Changed method of releasing a physics body with physx 2.8
2014-06-10 21:27:17 +10:00
Thomas Fischer
29d7fe310d
Merge pull request #583 from tdev/x64_basics
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windows 64 bit basics
2014-03-18 00:51:58 +01:00
Thomas Fischer
6d8e0d7e25
refactored platform precompiler variable: TORQUE_OS_WIN{32,64,}
2014-03-15 15:10:14 +01:00
Andy Maloney
d63b820e35
More fixes
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- check for an empty shapName, not just a NULL one twice
- fix "&s" in printf
- fix potential memory leak
- GFXCopyPixels wasn't checking the height properly which could result in some meory corruption unpleasantness
2013-12-04 16:56:26 -05:00
Robert Pierce
44b5b85b2c
Update pxMultiActor.cpp
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Fixed PhysX compile issue on VS2010 ("'FS' : is not a class or namespace name")
In reference to http://www.garagegames.com/community/forums/viewthread/135499
2013-11-01 11:36:26 -04:00
DavidWyand-GG
89ad23a925
Fix for Issue #96 for DAE updating crash
2012-10-17 14:45:13 -04:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00