AzaezelX
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27d6665d21
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set volumetric fog to use the standard window-resized trigger for it's update
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2019-10-17 09:54:38 -05:00 |
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Areloch
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ba2e9f1547
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Merge pull request #2342 from Azaezel/volFogFix
fix(es) for volumetric fog when dealing with dedicated servers.
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2019-05-04 11:24:18 -05:00 |
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Lukas Joergensen
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e718841467
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Eliminate DefineConsoleFunction
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2018-04-17 20:54:08 +02:00 |
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Azaezel
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d2dd2b4e1a
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fix(es) for volumetric fog when dealing with dedicated servers.
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2017-09-15 13:46:19 -05:00 |
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Areloch
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25686ed4be
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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rextimmy
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41e5caf22b
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |
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Areloch
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21be97d206
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Missed a few files.
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2015-12-01 00:49:37 -06:00 |
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