Jeff Hutchinson
1940becb2d
Compilation fixes for C++20
2022-11-28 21:39:06 -05:00
Lukas Aldershaab
c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
Glenn Smith
d9a723d533
More cats and cpys in files that xcode doesn't see
2018-03-07 01:13:56 -05:00
James Urquhart
3496c549b5
Hardware Skinning Support
...
- Supports GL, D3D9 & D3D11
- Extends vertex formats & shadergen to support blend indices and weights
- Adds basic support for using 4x3 matrices for shader constants
- Supports software fallback
2016-08-21 01:43:30 +01:00
rextimmy
41e5caf22b
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
LuisAntonRebollo
61d3e52ad1
Changes on ShaderGen for generate GLSL shaders.
2014-11-08 18:40:33 +01:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00