Commit graph

590 commits

Author SHA1 Message Date
Areloch
78f79abaa1 Tweaks to the GuiMenuBarProfile to have correct coloration and borders.
Also added a new Centered Text Edit gui profile.
2018-01-28 15:22:42 -06:00
Areloch
db0360cf48 Modifies the chooslLevelDlg in the UI module to utilize LevelAssets for the non editor template level selection. 2018-01-28 15:21:03 -06:00
Areloch
649aed23ac Fixes server prefs to be force-loaded from defaults first before loading local prefs to avoid bad config files breaking everything.
Also added error message in the even of unexpected failure to connect to local servers that normal errors don't catch(and returns to the main menu in this case)
2018-01-28 15:19:36 -06:00
Areloch
fd1537adec Added helper functions for managing Game Objects 2018-01-28 15:18:05 -06:00
Areloch
8eb442490a Updates to component classes -
Shift from ghosted components to entity-managed for networking
Initial implementation of Systems through the Mesh Component
2018-01-28 14:57:02 -06:00
Areloch
4341428d53 Asset Browser initial implementation - Asset updates.
Script execution on certain existing assets, new asset types and some tweaks to the managers.
2018-01-28 14:48:02 -06:00
Johxz
0327fbb861 add a check for toolbuild 2018-01-27 20:18:58 -06:00
Areloch
2d05d9dd70
Merge pull request #2118 from Areloch/MenuAndPopups
Refactors the Popup menus and GuiMenuBars
2018-01-27 18:41:00 -06:00
Areloch
c74a7b1bc2 Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector. 2017-12-03 01:21:30 -06:00
Areloch
5956fa7e00
Merge pull request #2123 from nev7n/forestEditorFix
Fix forest editor failing to load forest
2017-11-27 01:18:19 -06:00
Marc Chapman
5a0c07fa3f Correct orientation of images 2017-11-22 15:16:49 +00:00
Areloch
339a883361 Changes the buttons to be a checkbox button, which is easier to identity as being activated or not compared to the stock togglebutton. 2017-11-15 18:52:41 -06:00
Justin Knight
38a10e032b Fix forest editor failing to load forest because of space after object ID 2017-11-14 11:57:13 +00:00
Areloch
6a078b614f Prior commit had mangled files somehow. Fixed. 2017-11-12 11:42:44 -06:00
Areloch
253dd02096 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 2017-11-11 01:21:48 -06:00
Areloch
df9deea1a8 Removes Entity/Component stuff from being behind an experimental flag. 2017-10-15 06:03:59 -05:00
Areloch
9a207ca6b0 Adds functionality to automate convex proxy objects for appropriate types. Instead of having to manually convert a zone or portal or occlusion volume to convex to edit it's shape, then back again, simply entering the convex editor will automatically convert them to proxy convex shapes, with a special material to denote them.
When the convex shape editor is exited, it converts them back to their original type, with the changes made to the proxy convex applied to them.
2017-10-12 01:41:27 -05:00
Areloch
2b35d88e51 Adds some filtering options to the console log gui so you can specify if you wish to be able to see errors, warnings and regular messages. It also denotes how many errors and warnings are currently in the log. 2017-09-23 12:37:55 -05:00
Areloch
b7870c33f8 Sets the default grid snap size to 1 rather than 10. 1 Seems like a more neutral default value, and also makes it match the displayed '1' in the UI interface as the default as well. 2017-09-17 18:24:44 -05:00
Johxz
db41c6ef2e add nav path from inside of editor 2017-08-15 22:41:36 -05:00
Areloch
ea6a04e478 Merge pull request #2037 from Areloch/BaseGameToDate
Base game to date
2017-07-09 03:44:56 -05:00
Areloch
4da27f16b9 Merge pull request #2025 from John3/fixWarnMat
Fix load texture warnmat
2017-07-09 03:10:42 -05:00
Areloch
a81762234d Merge pull request #2027 from John3/portalFolder
move portal shape into a folder
2017-07-09 03:09:38 -05:00
Areloch
9ab86a4a5e Merge pull request #2026 from John3/nodeFilter
node filter for shape editor
2017-07-09 03:03:52 -05:00
Areloch
2c1183f5c1 * Intel GL Fix 2017-07-08 02:56:50 -05:00
Areloch
ebe541924f * Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-07-08 02:56:09 -05:00
Areloch
bc0680e630 * Removes Direct3D9 functionality. 2017-07-07 03:13:43 -05:00
Areloch
c50e292500 * Fixed old names of decal properties
Renamed the screenStartRadius and screenEndRadius properties in the bulletHoleDecal datablock and ScorchRXDecal datablock to fadeStartPixelSize and fadeEndPixelSize properties, respectively, to match names of the properties as defined in the decalData.cpp file, as noted in issue #1498
Among other possible fixes, this makes the size of the bullet hole decal's actually random in size now, instead of always being the exact same size.

@AlexBarys
2017-07-07 03:09:21 -05:00
Areloch
300fb06fd7 * Fixed misspelling of dragCoefficient property
As noted in issue #1501, the dragCoefficient property was misspelled in multiple locations as "dragCoeffiecient"
This corrects the spelling in all of those locations.

@AlexBarys
2017-07-07 03:08:37 -05:00
Areloch
e3145d8f5d Merge pull request #2031 from rextimmy/intel_gl_fix
Intel GL Fix
2017-07-05 23:06:13 -05:00
rextimmy
d0b9eeaa92 Intel GL Fix 2017-07-05 14:45:00 +10:00
Johxz
9560ccd309 move portal shape into a folder 2017-06-24 09:15:46 -05:00
Johxz
e25aa43e91 node filter for shape editor 2017-06-23 21:35:05 -05:00
Johxz
aebbd7c53e Fix unable to load texture warnmat 2017-06-23 21:13:30 -05:00
Areloch
0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
Areloch
7e5e3b5105 Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
Areloch
90e7976496 Does the prepass->deferred rename for the full template as well to make it play nice while we prep for the swap over to the BaseGame template. 2017-05-08 18:33:14 -05:00
Areloch
a6710285db Merge pull request #1982 from aaravamudan2014/development
Added gui functionality for vehicle re-mapping as per #950
2017-04-28 21:48:23 -05:00
Areloch
6a34118ca3 Merge pull request #1992 from AlexBarys/DecalPropertiesNamedWrong
Fixed old names of decal properties
2017-04-26 23:54:09 -05:00
AlexBarys
3336fa11ee Fixed misspelling of dragCoefficient property
As noted in issue #1501, the dragCoefficient property was misspelled in multiple locations as "dragCoeffiecient"
This corrects the spelling in all of those locations.
2017-04-26 13:10:32 -04:00
aaravamudan2014
591ddf6ae1 Added new config file save for vehicle re-mappings
Added gui functionality for vehicle re-mapping

Update optionsDlg.cs

Fixed some coding guidelines problem

Fix some of the indentation problems (tabs replaced by spaces).
Curly bracket guidelines followed.

fixed some indentation problems

just noticed a few more indentation problem, my bad.
2017-04-26 09:40:38 -04:00
AlexBarys
21ea3f5ba2 Fixed old names of decal properties
Renamed the screenStartRadius and screenEndRadius properties in the bulletHoleDecal datablock and ScorchRXDecal datablock to fadeStartPixelSize and fadeEndPixelSize properties, respectively, to match names of the properties as defined in the decalData.cpp file, as noted in issue #1498
Among other possible fixes, this makes the size of the bullet hole decal's actually random in size now, instead of always being the exact same size.
2017-04-23 19:06:36 -04:00
Areloch
1bfdb41694 Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 2017-04-11 00:23:14 -05:00
Areloch
513789c2c7 Merge pull request #1961 from Azaezel/snapwork
[augs]Snapwork
2017-04-08 17:40:46 -05:00
Areloch
e3b442b50c Merge pull request #1973 from Azaezel/endingEmpty
empty template is superceded by basegame + plugins.
2017-04-08 17:27:46 -05:00
Azaezel
f8f56a7b5e empty template is superceded by basegame + plugins. 2017-04-05 09:28:57 -05:00
Areloch
c74242309a Additional cleanup and add-in of files that were missed. 2017-03-27 00:36:23 -05:00
Areloch
ea595143e8 Re-adds some bits from the old templates that were missed when doing the BaseGame template. 2017-03-26 17:53:01 -05:00
Azaezel
e5a1e6a2a6 basegame script update for snapwork 2017-03-05 23:07:02 -06:00
Azaezel
397ba19805 Merge branch 'development' into snapwork 2017-03-05 22:58:29 -06:00