Commit graph

8 commits

Author SHA1 Message Date
Areloch
a2a4b1c5e3 more case sensitivity corrections. 2016-07-09 16:07:57 -05:00
Azaezel
4b983cf23e exposes several datablock entries to the particle editor gui subsystem
windCoefficient, animateTexture, framesPerSec, animTexFrames*, animTexTiling

*at time of writing, it will read and write this entry to disk, but will not update in realtime.
2016-03-11 23:36:00 -06:00
LukasPJ
30a8401d14 Add support for rendering particles to the glow buffer 2014-11-28 23:34:26 +01:00
Azaezel
894d4f6d36 editor default and retrieval values for particle emitter ejectionOffsetVariance (sets the sliderbars and text from memory when reloading an emitter DB) 2014-05-13 21:38:49 -05:00
Brian Roberts
0c88a12b83 adds an ejectionOffsetVariance entry to particle emitters, which adds a buffer zone to ejectionOffsets (IE: let's us make rings, and the like.) 2013-08-06 13:36:17 -05:00
thecelloman
07c16a2f38 Relocating the particles image directory out of art/shapes/particles to art/particles. This should be a more logical and intuitive location. Relevant managed particle related datablock save location defaults have been adjusted as well. 2013-03-25 16:49:08 -04:00
thecelloman
ceff8d72e0 Tools GuiProfile Separation.
This effectively duplicates (where necessary) and moves tools specific GuiProfiles out of the core and into the tools.  This will allow future modifications to either the game guis or tools guis that use these profiles to not conflict with each other.
2013-03-18 06:38:48 -04:00
DavidWyand-GG
f439dc8dcd Full Template for ticket #1 2012-09-19 11:54:25 -04:00