windCoefficient, animateTexture, framesPerSec, animTexFrames*, animTexTiling
*at time of writing, it will read and write this entry to disk, but will not update in realtime.
This effectively duplicates (where necessary) and moves tools specific GuiProfiles out of the core and into the tools. This will allow future modifications to either the game guis or tools guis that use these profiles to not conflict with each other.