Commit graph

3 commits

Author SHA1 Message Date
Areloch
ef5e3a5271 Core implementation of Physical Based Rendering. 2018-09-15 20:19:57 -05:00
AlexBarys
21ea3f5ba2 Fixed old names of decal properties
Renamed the screenStartRadius and screenEndRadius properties in the bulletHoleDecal datablock and ScorchRXDecal datablock to fadeStartPixelSize and fadeEndPixelSize properties, respectively, to match names of the properties as defined in the decalData.cpp file, as noted in issue #1498
Among other possible fixes, this makes the size of the bullet hole decal's actually random in size now, instead of always being the exact same size.
2017-04-23 19:06:36 -04:00
DavidWyand-GG
f439dc8dcd Full Template for ticket #1 2012-09-19 11:54:25 -04:00