Areloch
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a4770c19b5
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Deleting a probe in the editor now automatically does a cleanup of it's baked cubemap files
Also added it to do the prefilter/irrad processing on any StaticCubemap selected.
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2018-12-10 00:46:28 -06:00 |
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Areloch
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b2963442e6
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Added deletion tracking so when we delete a probe, it'll delete the prefilter/irrad bakes if they exist.
WIP of static cubemap bake(not working).
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2018-12-07 00:30:08 -06:00 |
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Tim Barnes
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6c43c8d29f
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RGBA16F saving support for probes
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2018-12-05 20:01:58 +10:00 |
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Azaezel
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9d1e49a8eb
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bump effective LOD (Level Of Detail) up during the capture phase to work arround things like trying to capture within a building with agressive optimization killing off the internals due to the smaller effective 'screen' being rendered.
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2018-12-03 11:15:17 -06:00 |
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Tim Barnes
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15aeba20e7
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timmy merge work
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2018-11-28 17:51:52 +10:00 |
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Azaezel
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7c72ae665a
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couple additinal places for scroe to be set
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2018-11-25 12:35:02 -06:00 |
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Tim Barnes
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b0fff30d33
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lighting single buffer
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2018-11-21 15:53:02 +10:00 |
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Areloch
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ecef09525a
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Implemented registration of probes to avoid rendering all probes when unneeded.
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2018-11-19 01:18:09 -06:00 |
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Azaezel
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551b1c5ce6
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mUseHDRCaptures needs more work. shut that back off till we've time to circle back
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2018-11-10 00:34:23 -06:00 |
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Azaezel
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5cf9e3b319
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fix to display that second box
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2018-11-10 00:33:42 -06:00 |
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Azaezel
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78a3c264b4
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REVIEW LATER: invert the world transform for probes to shove them into cam space as far as rotation goes. keep position.
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2018-11-09 20:16:15 -06:00 |
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Azaezel
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4cf42a0a83
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add in secondary bounds box display for probes as that is not actually linked to the radius/box-based-on-radius
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2018-11-06 20:00:34 -06:00 |
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Tim Barnes
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b91126c08c
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WIP shader work - not complete!
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2018-11-02 09:08:45 +10:00 |
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Areloch
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a25f188200
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Added propagated multibake mode.
Temporarily disabled Precapture post effect.
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2018-10-27 02:21:46 -05:00 |
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Areloch
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b89e189047
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Added the temporary 'use HDR cubemaps' override to use the in-memory full HDR range prefilter and irradiance cubemaps instead of the saved LDR ones.
Also fixed the target order with the skylight shader so it renders to the right targets.
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2018-10-26 01:19:14 -05:00 |
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Areloch
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d209de9fd9
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Corrected box influence logic for probes to accommodate rotations.
Also uncommented line so probe transform is passed along to the render manager.
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2018-10-16 16:18:22 -05:00 |
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Areloch
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1966d348e4
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Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering.
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2018-10-07 17:32:23 -05:00 |
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Areloch
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4efcb567b0
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Getting the GL side up-to-date to match.
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2018-10-06 17:50:15 -05:00 |
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Areloch
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24007432e8
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Updates and fixes to probe and lighting logic.
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2018-09-17 01:52:18 -05:00 |
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Areloch
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2be32ad737
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Implementation of reflection and skylight probes.
Moves lighting math to the diffuse/specular two-channel logic.
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2018-09-16 22:15:07 -05:00 |
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