Commit graph

5 commits

Author SHA1 Message Date
marauder2k7 f519cff6ff gui types using image_asset 2025-01-23 22:12:57 +00:00
marauder2k7 2b295fb7f0 rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00
AzaezelX 98a079a797 code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets
Processed core, tools and default modules to utilize assets
Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption
Removed unneeded MainEditor mockup module
Removed some unused/duplicate image assets from the tools
2021-07-19 01:07:08 -05:00
Daniel Buckmaster 04ff04a95f Removed some unneccessary changes and made file name consistent. 2014-12-21 21:25:27 +11:00
Renamed from Engine/source/gui/game/GuiChunkedBitmapCtrl.h (Browse further)