Commit graph

7 commits

Author SHA1 Message Date
rextimmy
8f550d5f8c Changed method of releasing a physics body with physx 2.8 2014-06-10 21:27:17 +10:00
Thomas Fischer
29d7fe310d Merge pull request #583 from tdev/x64_basics
windows 64 bit basics
2014-03-18 00:51:58 +01:00
Thomas Fischer
6d8e0d7e25 refactored platform precompiler variable: TORQUE_OS_WIN{32,64,} 2014-03-15 15:10:14 +01:00
Andy Maloney
d63b820e35 More fixes
- check for an empty shapName, not just a NULL one twice
 - fix "&s" in printf
 - fix potential memory leak
 - GFXCopyPixels wasn't checking the height properly which could result in some meory corruption unpleasantness
2013-12-04 16:56:26 -05:00
Robert Pierce
44b5b85b2c Update pxMultiActor.cpp
Fixed PhysX compile issue on VS2010 ("'FS' : is not a class or namespace name")

In reference to http://www.garagegames.com/community/forums/viewthread/135499
2013-11-01 11:36:26 -04:00
DavidWyand-GG
89ad23a925 Fix for Issue #96 for DAE updating crash 2012-10-17 14:45:13 -04:00
DavidWyand-GG
7dbfe6994d Engine directory for ticket #1 2012-09-19 11:15:01 -04:00