Azaezel
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a5755be681
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factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround.
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2016-12-06 23:30:35 -06:00 |
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rextimmy
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41e5caf22b
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |
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Areloch
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95ab3a33a5
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Merge pull request #719 from rextimmy/dxtnm-parallax-fix
Fix to allow parallax mapping with dxtnm textures via the red channel.
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2015-08-27 23:59:20 -05:00 |
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LuisAntonRebollo
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1ac8fab884
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Changes for get necesary sampler names for OpenGL shaders.
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2014-11-08 18:31:14 +01:00 |
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rextimmy
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3c56bf3a56
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Fix to allow parallax mapping with dxtnm textures via the red channel.
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2014-07-03 17:56:47 +10:00 |
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DavidWyand-GG
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7dbfe6994d
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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