rextimmy
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41e5caf22b
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |
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Azaezel
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aa6d078c40
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cuts the shadergen hashkey generator down from a 64 bit to a 32 bit key.
(MacOSX 32 bit compatibilty errors. was generating 2k+ shader files. may also address https://github.com/GarageGames/Torque3D/issues/1219)
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2015-09-30 22:51:59 -05:00 |
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LuisAntonRebollo
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82315a9960
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Merge pull request #933 from BeamNG/shadergen_glsl
Changes on ShaderGen for generate GLSL shaders.
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2014-11-30 02:22:58 +01:00 |
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LuisAntonRebollo
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61d3e52ad1
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Changes on ShaderGen for generate GLSL shaders.
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2014-11-08 18:40:33 +01:00 |
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LuisAntonRebollo
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1ac8fab884
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Changes for get necesary sampler names for OpenGL shaders.
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2014-11-08 18:31:14 +01:00 |
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cpusci
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4c35fd37af
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Simple pass over the codebase to standardize the platform types.
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2013-08-04 16:26:01 -05:00 |
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DavidWyand-GG
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7dbfe6994d
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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