Areloch
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82881f0875
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Merge branch 'PBR_ProbeArrayGLWIP' of https://github.com/Azaezel/Torque3D into development
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2019-05-06 01:50:45 -05:00 |
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AzaezelX
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97ec99f704
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
# Conflicts:
# Engine/source/gfx/D3D11/gfxD3D11Device.cpp
# Engine/source/lighting/lightManager.cpp
# Templates/Full/game/levels/Empty Room.mis
# Templates/Full/game/levels/Empty Terrain.mis
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2019-05-01 23:18:31 -05:00 |
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Areloch
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dac8d6e1fd
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Updates to various components, added a few new ones.
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2019-02-24 01:50:38 -06:00 |
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suncaller
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5e8e7e7bf8
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Clean up redundant variables
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2019-02-06 15:03:06 -05:00 |
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Areloch
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1966d348e4
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Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering.
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2018-10-07 17:32:23 -05:00 |
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Azaezel
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0a80dac669
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shadowvar cleanup
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2018-03-14 17:42:18 -05:00 |
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Areloch
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7fd04eabaf
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Update meshRenderSystem.cpp
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2018-02-11 02:09:53 -06:00 |
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Areloch
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c337649019
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Some code cleanup, tweak and optimizations for assets, entities and components.
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2018-02-04 16:21:07 -06:00 |
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Areloch
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8bd533e001
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Adds the Systems for the Entity-Component-Systems setup.
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2018-01-28 16:58:00 -06:00 |
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