Tim Barnes
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b0fff30d33
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lighting single buffer
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2018-11-21 15:53:02 +10:00 |
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Areloch
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ecef09525a
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Implemented registration of probes to avoid rendering all probes when unneeded.
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2018-11-19 01:18:09 -06:00 |
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Areloch
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a25f188200
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Added propagated multibake mode.
Temporarily disabled Precapture post effect.
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2018-10-27 02:21:46 -05:00 |
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Areloch
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b89e189047
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Added the temporary 'use HDR cubemaps' override to use the in-memory full HDR range prefilter and irradiance cubemaps instead of the saved LDR ones.
Also fixed the target order with the skylight shader so it renders to the right targets.
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2018-10-26 01:19:14 -05:00 |
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Areloch
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1966d348e4
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Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering.
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2018-10-07 17:32:23 -05:00 |
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Areloch
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24007432e8
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Updates and fixes to probe and lighting logic.
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2018-09-17 01:52:18 -05:00 |
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Areloch
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2be32ad737
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Implementation of reflection and skylight probes.
Moves lighting math to the diffuse/specular two-channel logic.
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2018-09-16 22:15:07 -05:00 |
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