AtomicWalrus
75625dc679
Reverse depth & 32F buffer format
...
-Adds reversed depth projection model, dramatically increasing depth buffer effective resolution.
-Adds 32F depth 8U stencil format GFXFormatD32FS8X24 (following DX naming conventions). Note this is a 64-bit format, and likely not suitable for mobile platforms. Revert to GFXFormatD24S8 in renderManager.tscript for mobile & "ancient" platforms.
-Corrects alignment of texture type details array.
2023-04-14 20:13:28 -06:00
AzaezelX
1c0f234d3a
adress #510 - missing GFXFormatR11G11B10 macrohook
2021-07-20 11:29:13 -05:00
rextimmy
5a933c00d3
Removed old fixed function code from GFX.
2021-01-05 12:57:17 +10:00
suncaller
31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
2019-02-02 23:09:55 -05:00
OTHGMars
d8eef376c8
Adds missing GFX Texture format strings
...
This commit eliminates 5 warnings output from VALIDATE_LOOKUPTABLE here: https://github.com/GarageGames/Torque3D/blob/development/Engine/source/gfx/gfxStringEnumTranslate.cpp#L167
And prevents a fatal error here: https://github.com/GarageGames/Torque3D/blob/development/Engine/source/gfx/gfxTextureManager.cpp#L1371
that occurs when called from GuiOffscreenCanvas::_setupTargets() for an OpenVROverlay because GFXFormatR8G8B8A8_LINEAR_FORCE is used.
2017-07-27 16:49:02 -04:00
Areloch
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
rextimmy
41e5caf22b
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
Luis Anton Rebollo
1097e957a3
Merge pull request #1048 from Lopuska/patch-11
...
missing texture format.
2015-02-07 18:04:46 +01:00
LuisAntonRebollo
4e9034854d
Linux implementation. Include changes for gcc x64.
2015-01-24 22:08:26 +01:00
Anis
2db9aa52ef
missing texture format.
...
To silence a console error on startup (OpenGL)
2014-12-13 15:11:13 +01:00
cpusci
4c35fd37af
Simple pass over the codebase to standardize the platform types.
2013-08-04 16:26:01 -05:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00