Commit graph

13 commits

Author SHA1 Message Date
Bloodknight 16f3710058 Update Assimp from 5.2.3 to 5.2.5 2022-10-02 19:21:41 +01:00
AzaezelX 7716663346 need to unhide OBJ for this one 2022-04-26 17:11:02 -05:00
AzaezelX f297476092 update assimp to 5.2.3 Bugfix-Release 2022-04-26 11:56:24 -05:00
Robert MacGregor 4758f7bdaf * Adjustment: Update Assimp version to 5.0.1. 2021-10-21 21:14:55 -04:00
Areloch 6ade6f08ce Updated Assimp
Added initial behavior for ImageAssets to hold a list of GFX resources of different texture profiles to avoid mem leaks with incorrect-typed usages
Added function to ImageAsset to get best-fit asset, allowing for fallbacks if the requested assetID is not found
Added function to ShapeAsset to get best-fit asset, allowing for fallbacks if the requested assetID is not found
Disabled fields for dynamic and static shadowmap refresh rates
Moved noShape model to core/rendering/shapes to place it in a more logical module position
Added an include to avoid undefined type compile error and removed unneeded semicolon from zone code
Added call to reload probe textures when a reloadTextures call is made
Adjusted default directional light shadowmap settings to not be as extreme
Added utility function to probe manager to allow any class to request a 'best fit' list of probes that would affect a given location, allowing other classes such as fog or particles to utilize IBL. Also updated probeManager's forward rendering to utilize same function to reduce code duplication.
Shifted shape loader code to utilize assimp for loader consistency and testing
Changed render bin used for SSAO postfx so it runs at the right time
Made Core_Rendering module scan for assets
Updated loose file references to a number of assets to follow proper formatting
Refactored asset import code to follow a more consistent object heirarchy structure on importing assets, allowing more reliable cross-referencing between inbound items
Updated asset import logic for materials/images so that they properly utilize ImageType. Images correctly save out the assigned image type, materials reference the images' type to know what map slot they should be used in. Importer logic also updated to better find-and-add associated images based on type.
Cleaned up a bunch of old, outdated code in the asset importer
Added initial handling for in-place importing of files without needing to process them through the UI.
Added ability to edit module script from RMB context menu if torsion path is set
Updated list field code for variable inspector to utilize correct ownerObject field
2020-03-19 09:47:38 -05:00
Areloch c1e99364b7 Adds in missing assimp OBJ importer/exporter folder
Corrects highlighting behavior on ToolsGuiTextEditProfile
2019-11-18 21:42:55 -06:00
Marc Chapman c2018ad3de Upgrade to Assimp 5.0 2019-11-10 14:40:50 +00:00
OTHGMars 45f631b5e5 Prevents engine crash when loading shapes using the KHR_draco_mesh_compression extension. 2019-05-21 01:06:01 -04:00
OTHGMars 6be2989bbc glTF2 Importer Update.
Vertex weights are now correctly assigned for skinned meshes. Portions of the vertex weight fix were taken from: https://github.com/ConfettiFX/The-Forge/blob/master/Common_3/ThirdParty/OpenSource/assimp/4.1.0/code/glTF2Importer.cpp#L823-L860.
Inverse bind matrices have been adjusted to be consistent with the other importers.
All nodes, joints and meshes are now named so T3D can cross reference when loading animations.
All T3D specific changes have been bracketed in //T3D_CHANGE_BEGIN and //T3D_CHANGE_END tags to make them easier to find when the assimp library is updated.
2019-04-25 15:41:01 -04:00
OTHGMars 698b7dddc2 Fix required for loading the binary gltf files included in the assimp unit test shapes. 2019-04-15 19:05:14 -04:00
Areloch 161bf7f83b Updated assimp to latest 2019-03-05 14:39:38 -06:00
Areloch 25ce4477ce Just the functional assimp lib rather than the entire assimp repository unnecessarily. 2019-02-28 16:37:15 -06:00
Areloch bf170ffbca WIP of assimp integration. 2019-02-08 16:25:43 -06:00