marauder2k7
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39c2cc09fc
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Update gfxGLShader.h
forgot to save the file...
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2024-03-06 14:02:30 +00:00 |
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marauder2k7
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4a6fbd5811
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DX and GL Geometry shaders added
Added the dx and gl geometry shader compile codes.
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2024-03-06 13:51:50 +00:00 |
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Robert MacGregor
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c8a5ccb191
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* [OpenGL] BugFix: Correct shader errors being thrown during the load phase due to direct use of glUseProgram causing desync with GFXGLDevice.
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2021-09-17 17:39:29 -04:00 |
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Areloch
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25686ed4be
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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LuisAntonRebollo
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dd08fd2e7d
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Add OpenGL support.
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2014-11-08 20:21:50 +01:00 |
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DavidWyand-GG
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7dbfe6994d
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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