Commit graph

9 commits

Author SHA1 Message Date
AzaezelX
059d531b62 linux followup work by tim 2019-08-21 03:12:54 -05:00
Areloch
25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
rextimmy
415f4a046e OpenGL vsync fixes. 2016-12-23 13:59:55 +10:00
Jeff Hutchinson
0296e6d3fd Fix merge conflict and add check for unix and not apple for glx
Merge branch 'development-gg' into gladdev

# Conflicts:
#	Tools/CMake/libraries/glad.cmake
2016-11-02 21:55:24 -04:00
RexTimmy
dd64004eaf MacOS platform support. 2016-09-28 11:09:48 +10:00
Jeff Hutchinson
cfb3ad598f SDL support for glad 2016-09-11 21:59:48 -04:00
Jeff Hutchinson
3bb4fda47a SDL epoxy stuff. 2016-03-25 21:11:42 -04:00
Hein-Pieter van Braam
5d91cf90b3 Fix running on Linux / Intel Mesa drivers
* Explicitly request a GL 3.2 context
* Enable 'experimental' extensions on glew (This appears necessary to get glew to work with explictly set GL versions)
2015-07-30 22:18:00 +02:00
LuisAntonRebollo
aa35157eef PlatformSDL implementation. 2015-01-19 01:17:37 +01:00